[ Personality ] : If nothing else, Walter is driven. It doesn't take a genius to figure out he doesn't have much of a personal life outside of his duties, because to Walter, they're the one and the same. He's known his life's purpose to be the protection of the Merines, and under normal circumstances, he would have been the leader of the Merines' personal guards. Except the circumstances were far from normal, so he ended up taking on a lot alone and that didn't deter him. Insead, it strengthened his resolve to the point his accepted mindset is that if it's for the Merines, he would give his life without a moment's hesitation.
It's precisely because of the above and generations of rampant racism that he has an attitude. Walter is a racist. To make matters worse, his overprotectiveness of the Merines doesn't help him in the socializing department. He's overtly rude and withdrawn, seldom making conversation with the Orerines. The lot of them are rotten to the core, and nothing can change his stubborn opinion of this. The Orerines have been the cause of the Ferines' suffering for many generations, which is grounds enough for Walter to cast them in a permanently unfavorable light. He doesn't thank Senel and company even once for all the times they've helped him, and that makes him the token jerk of the party's acquaintances.
Not to mention he has jealous issues up the wazoo. If anything, they put a damper on any potential he might have in being more than remotely civil with the Orerines, all because Senel is the bane of his existence for having usurped his position as the one the Merines should look to for protection. Walter's life was stolen, snatched from his hands years ago when he'd been training hard to fulfill the duties that were somehow no longer his. And for this, he hates Senel and is more prone to being emotional when confronted -- that is, he visibly fumes, but he doesn't raise his voice much. Because he generalizes, his innate dislike of anyone other than the Ferines intensifies.
Walter is not a very expressive person outside of his perpetual disdain of the Orerines, and even this is kept down by a quiet, intense exterior. That isn't to say he's not emotional. He doesn't talk much, but he will get his opinions across when he deems them necessary. He's terse, but he's also infuriatingly cryptic regarding, say, his wounded feelings and confusion from Shirley choosing Senel over him. He really can't see beyond the whys, that being the reason he lives and dies thinking that, in the end, it's all Senel's fault, and not his own whatsoever.
He's good about putting his duties before his personal motives and desires, though they mix pretty well to begin with. Either way, Walter has displayed the ability to put aside his feelings for the greater good in the war, where the Ferines had allied with Rexalia against Vaclav to ultimately retrieve Shirley. For this short period of time, Walter cooperated with the Orerines. Never mind that he lures Senel into a trap later to get rid of him for what Walter believes is the Merines' good. He managed to work in a team.
That said, his stubbornness is another distinct trait of this. It also gets him into trouble a lot. Walter is so caught up with taking on his role that he repeatedly puts himself in dangerous situations, and at one point even passes out in front of Shirley and Fenimore. It's this same unwillingness to let things be and back out that gets him killed when he overexerts himself. But it's also one of the primary fuels for his drive, and he makes a darn good use of it as far as it involves a kind of boldness and self-sacrifice he believes the ideal bodyguard should have. He's reckless; single-minded.
Death is only a part of the job description if it means keeping the Merines safe, out of the Orerines' clutches.
But Walter is not without his positive traits. In fact, his workaholic tendencies are quite beneficial to the Ferines, and he shares his kind moments with them, stiff as he may be. Although he brushes Fenimore off at first when she lacks the skills to fix the automata, he quickly suggests that she bring the mechanics food. While he isn't an expert with "nice" interactions by any means, the point is that he makes the effort when his people are concerned.
Walter is a leader, or at least someone who has it in him to take a hold of the reins when necessary. Although he can easily be carried away when his anger is at its peak, Walter listens to his "subordinates" and takes necessary precautions, like stationing troops around the site of the Rite of Accession, which allows his automata to catch up to Senel's party when they escape.
All in all, he led a methodical and serious lifestyle that bled even into his fighting, if his way of shouting words and numbers -- counting while throwing kicks and punches -- in Relares were any indication of this.
[ Strengths/Weaknesses ] :
Loyal. Let his dedication to the Ferines and Merines never be challenged, because it's nigh impossible to wrong. So strong is his sense of self-sacrifice that he always think of the Merines first and forgoes his own well-being every single time.
Focused. Walter never strays from his duties, and his concentration is evident even in his spell casting, where it takes more than a few blows to interrupt his incantation. But this can also be a bad thing when taken over the top, manifesting as a negative form of stubbornness outlined below.
Willful. His willpower is something to be in awe of, considering he pushes himself to death without a second thought and makes effective use of the Whisper Crystal, an object that requires a user of great will to control the automata.
Cocky. Despite the seeming inferiority complex around Senel, Walter is confident in his abilities and jumps into the Fallen Lands after Senel and company. He explicitly claims that he is powerful following Shirley's Rite of Accession, when he receives a tremendous boost in power.
Stubborn. It's only after he pursues them to the Fallen Lands that he realizes his abilities are severely watered down, yet Shirley has to forcefully eject him. Moses nails it by saying Walter doesn't know when to quit. If anything, he tends to be irrational when his anger gets the better of him.
Attitude. He doesn't have much going for him in the way of personal relationships, and this has no doubt had an indirect effect on him. At the very least, it impairs him from getting along with the Orerines, and even the manner in which he treats Shirley can be questionable at times, because his train of thought is completely dependent on what's meant to be good for the Ferines.
[ Other Important Facts ] : Walter is one of the Ferines, people of the water who are different from the conventional human in that they can breathe underwater while their hair glows blue. He can fly and, to some level, communicate, using his teriques (an extension of his soul). The teriques may also be summoned to fight alongside the user. To conceal his heritage, Walter sometimes goes into public in Orerines wear.
Delques is his true name, a secondary name in Relares bestowed onto a Ferines that only others of his or her kind know. "Delques" means "black wings," referring to Walter's black teriques. It's not his last name, though it's generally treated as one in official material.
As a crystal eren (magic user), Walter's fingernails glow when he casts spells. Despite the Ferines' affinity to the sea element, which is the game's equivalent to Light, he can cast a variety of elemental spells. He's also well-versed in hand-to-hand combat.
Walter is also the keeper of the Whisper Crystal, a relic that allows him to control the automata (fighting machines) through his willpower. While he carries the crystal around with him, it's pretty much useless without any automata to order.
[ Sample ] : Under normal circumstances, he would have liked the principle idea behind Vatheon. How it functions and what purpose it serves are, in a way, perfectly suited for the Ferines. The Ferines are more than willing to give their lives for a safe haven from the Orerines. If Nerifes had perhaps done the same as Lamufao, things might have been different.
But he still prefers their original plan. He's not going to make excuses for himself. Nerifes is not wrong; Nerifes' will is absolute.
To that end, and with the sheer population of Orerines-type walking the streets, Walter can't stand Vatheon. It's an underwater cage, and the sea is the last territory they should ever, ever dare to have tread upon.
He balls his hands into fists, ducking into an alley in the lower district to avoid migrating crowds. Just like Werites Beacon, it's a bustling city in its own right. One he isn't interested in mingling with, despite the forced interactions by the outrageous curses that take place every so often.
Powers of Lamufao be damned, he isn't going to stay here once he can help it.
(He isn't dead.)
As long as he breathes, he will be the Merines' guardian. Even Lamufao can't take that away.
▶ For supplementary material, a winter meme thread ▶ Jan said Cal would like these
Congratulations! Your application has been accepted into Vatheon.
Now that you're in the game, please follow the next few house-keeping steps. ☆ Comment here: #-H, I-Q or R-Z on the Taken Characters post. ☆ Join vatheon, caughtinanetwork, vatheonooc, batheon and our dressing room starfishbucks with your character journal. Participation in Starfishbucks is not mandatory, but if you help a potential applicant voice-test, it would be much appreciated all around. ☆ Add your information here at the Player Contact page. ☆ Reread the rules and premise for a refresher. ☆ A list of permissions posts for the characters of the game can be found here. Please take a look at the posts there, and if you need a permissions post for your character, don’t forget to post a link there! ☆ Introduce yourself over at vatheonooc ☆ Game chat is on AIM, group name vatheon. Information about it can be found on the game's ooc community. ☆ While not required, it is highly suggested that you set up a Voicemail entry for your character. Be sure to use the ‘date out of order’ option!
If you have any further questions or comments, please head over to the f.a.q. Congratulations again, and we hope you enjoy the swim!
Walter Delques | Tales of Legendia
[ Personal DW ] :
[ Age ] : 18 years old
[ Timezone ] : Pacific
[ Other Characters ] : Shelly Greenhill | Arc Rise Fantasia |
[ Character's Name ] : Walter Delques
[ Character's Age ] : 17 years old
[ Series ] : Tales of Legendia
[ Canon Point ] : Post-Chapter 7
[ History ] : Why? Why did she choose you?
[ Personality ] : If nothing else, Walter is driven. It doesn't take a genius to figure out he doesn't have much of a personal life outside of his duties, because to Walter, they're the one and the same. He's known his life's purpose to be the protection of the Merines, and under normal circumstances, he would have been the leader of the Merines' personal guards. Except the circumstances were far from normal, so he ended up taking on a lot alone and that didn't deter him. Insead, it strengthened his resolve to the point his accepted mindset is that if it's for the Merines, he would give his life without a moment's hesitation.
It's precisely because of the above and generations of rampant racism that he has an attitude. Walter is a racist. To make matters worse, his overprotectiveness of the Merines doesn't help him in the socializing department. He's overtly rude and withdrawn, seldom making conversation with the Orerines. The lot of them are rotten to the core, and nothing can change his stubborn opinion of this. The Orerines have been the cause of the Ferines' suffering for many generations, which is grounds enough for Walter to cast them in a permanently unfavorable light. He doesn't thank Senel and company even once for all the times they've helped him, and that makes him the token jerk of the party's acquaintances.
Not to mention he has jealous issues up the wazoo. If anything, they put a damper on any potential he might have in being more than remotely civil with the Orerines, all because Senel is the bane of his existence for having usurped his position as the one the Merines should look to for protection. Walter's life was stolen, snatched from his hands years ago when he'd been training hard to fulfill the duties that were somehow no longer his. And for this, he hates Senel and is more prone to being emotional when confronted -- that is, he visibly fumes, but he doesn't raise his voice much. Because he generalizes, his innate dislike of anyone other than the Ferines intensifies.
Walter is not a very expressive person outside of his perpetual disdain of the Orerines, and even this is kept down by a quiet, intense exterior. That isn't to say he's not emotional. He doesn't talk much, but he will get his opinions across when he deems them necessary. He's terse, but he's also infuriatingly cryptic regarding, say, his wounded feelings and confusion from Shirley choosing Senel over him. He really can't see beyond the whys, that being the reason he lives and dies thinking that, in the end, it's all Senel's fault, and not his own whatsoever.
He's good about putting his duties before his personal motives and desires, though they mix pretty well to begin with. Either way, Walter has displayed the ability to put aside his feelings for the greater good in the war, where the Ferines had allied with Rexalia against Vaclav to ultimately retrieve Shirley. For this short period of time, Walter cooperated with the Orerines. Never mind that he lures Senel into a trap later to get rid of him for what Walter believes is the Merines' good. He managed to work in a team.
That said, his stubbornness is another distinct trait of this. It also gets him into trouble a lot. Walter is so caught up with taking on his role that he repeatedly puts himself in dangerous situations, and at one point even passes out in front of Shirley and Fenimore. It's this same unwillingness to let things be and back out that gets him killed when he overexerts himself. But it's also one of the primary fuels for his drive, and he makes a darn good use of it as far as it involves a kind of boldness and self-sacrifice he believes the ideal bodyguard should have. He's reckless; single-minded.
Death is only a part of the job description if it means keeping the Merines safe, out of the Orerines' clutches.
But Walter is not without his positive traits. In fact, his workaholic tendencies are quite beneficial to the Ferines, and he shares his kind moments with them, stiff as he may be. Although he brushes Fenimore off at first when she lacks the skills to fix the automata, he quickly suggests that she bring the mechanics food. While he isn't an expert with "nice" interactions by any means, the point is that he makes the effort when his people are concerned.
Walter is a leader, or at least someone who has it in him to take a hold of the reins when necessary. Although he can easily be carried away when his anger is at its peak, Walter listens to his "subordinates" and takes necessary precautions, like stationing troops around the site of the Rite of Accession, which allows his automata to catch up to Senel's party when they escape.
All in all, he led a methodical and serious lifestyle that bled even into his fighting, if his way of shouting words and numbers -- counting while throwing kicks and punches -- in Relares were any indication of this.
[ Strengths/Weaknesses ] :
- Loyal. Let his dedication to the Ferines and Merines never be challenged, because it's nigh impossible to wrong. So strong is his sense of self-sacrifice that he always think of the Merines first and forgoes his own well-being every single time.
- Focused. Walter never strays from his duties, and his concentration is evident even in his spell casting, where it takes more than a few blows to interrupt his incantation. But this can also be a bad thing when taken over the top, manifesting as a negative form of stubbornness outlined below.
- Willful. His willpower is something to be in awe of, considering he pushes himself to death without a second thought and makes effective use of the Whisper Crystal, an object that requires a user of great will to control the automata.
- Cocky. Despite the seeming inferiority complex around Senel, Walter is confident in his abilities and jumps into the Fallen Lands after Senel and company. He explicitly claims that he is powerful following Shirley's Rite of Accession, when he receives a tremendous boost in power.
- Stubborn. It's only after he pursues them to the Fallen Lands that he realizes his abilities are severely watered down, yet Shirley has to forcefully eject him. Moses nails it by saying Walter doesn't know when to quit. If anything, he tends to be irrational when his anger gets the better of him.
- Attitude. He doesn't have much going for him in the way of personal relationships, and this has no doubt had an indirect effect on him. At the very least, it impairs him from getting along with the Orerines, and even the manner in which he treats Shirley can be questionable at times, because his train of thought is completely dependent on what's meant to be good for the Ferines.
[ Other Important Facts ] : Walter is one of the Ferines, people of the water who are different from the conventional human in that they can breathe underwater while their hair glows blue. He can fly and, to some level, communicate, using his teriques (an extension of his soul). The teriques may also be summoned to fight alongside the user. To conceal his heritage, Walter sometimes goes into public in Orerines wear.Delques is his true name, a secondary name in Relares bestowed onto a Ferines that only others of his or her kind know. "Delques" means "black wings," referring to Walter's black teriques. It's not his last name, though it's generally treated as one in official material.
As a crystal eren (magic user), Walter's fingernails glow when he casts spells. Despite the Ferines' affinity to the sea element, which is the game's equivalent to Light, he can cast a variety of elemental spells. He's also well-versed in hand-to-hand combat.
Walter is also the keeper of the Whisper Crystal, a relic that allows him to control the automata (fighting machines) through his willpower. While he carries the crystal around with him, it's pretty much useless without any automata to order.
[ Sample ] : Under normal circumstances, he would have liked the principle idea behind Vatheon. How it functions and what purpose it serves are, in a way, perfectly suited for the Ferines. The Ferines are more than willing to give their lives for a safe haven from the Orerines. If Nerifes had perhaps done the same as Lamufao, things might have been different.
But he still prefers their original plan. He's not going to make excuses for himself. Nerifes is not wrong; Nerifes' will is absolute.
To that end, and with the sheer population of Orerines-type walking the streets, Walter can't stand Vatheon. It's an underwater cage, and the sea is the last territory they should ever, ever dare to have tread upon.
He balls his hands into fists, ducking into an alley in the lower district to avoid migrating crowds. Just like Werites Beacon, it's a bustling city in its own right. One he isn't interested in mingling with, despite the forced interactions by the outrageous curses that take place every so often.
Powers of Lamufao be damned, he isn't going to stay here once he can help it.
(He isn't dead.)
As long as he breathes, he will be the Merines' guardian. Even Lamufao can't take that away.
▶ For supplementary material, a winter meme thread
▶ Jan said Cal would like these
[ Questions? Comments? Concerns? ] : c:
ACCEPTED
Now that you're in the game, please follow the next few house-keeping steps.
☆ Comment here: #-H, I-Q or R-Z on the Taken Characters post.
☆ Join
☆ Add your information here at the Player Contact page.
☆ Reread the rules and premise for a refresher.
☆ A list of permissions posts for the characters of the game can be found here. Please take a look at the posts there, and if you need a permissions post for your character, don’t forget to post a link there!
☆ Introduce yourself over at
☆ Game chat is on AIM, group name vatheon. Information about it can be found on the game's ooc community.
☆ While not required, it is highly suggested that you set up a Voicemail entry for your character. Be sure to use the ‘date out of order’ option!
If you have any further questions or comments, please head over to the f.a.q.
Congratulations again, and we hope you enjoy the swim!