robokatar: ([hs] AAAAADVENTURE TIME!)
Katar ([personal profile] robokatar) wrote in [personal profile] thalassino 2012-09-22 04:08 am (UTC)

John Egbert | Homestuck | Reserved (2/2)


( Strengths/Weaknesses ) :
+ GOD TIER ABILITIES: By dying on his quest bed, John was able to merge with his dreamself and ascend to what are known as the God Tiers, which are kind of like super levels above the normal ladder that all players climb during their progress in SBURB. There are only two ways of reaching these levesl and as such, it’s not something that every player manages to do. But the ones that do become literal gods and get some crazy powers for their trouble, including:
1: Conditional Immortality: the player can only be killed if the death is considered just or heroic. I won’t go into more detail beyond that since the Lamufao nixes this.
2: Flight: This should be self explanatory.
3: Control over Aspect: Every SBURB player is given a title consisting of two parts, a class and an aspect. The class determines how they use their aspect. So for example, a Thief of Light and a Seer of Light both have powers dealing with fortune (Light), though how they use those powers are VASTLY different. John is the Heir of Breath. It’s unclear what exactly an Heir does in the general sense; however John appears to have the ability to manipulate the wind. In canon we’ve seen him use it to make giant tornados for a variety of uses (fire extinguishing, rock-drilling, monster bashing), make things fly, and hide his scent (though this was likely unintentional on his part).
+ MANGRIT: Basically super strength. After reaching the "REVENGE OF DOCTOR RAGNAROK" tier, John’s vitals go completely bonkers and his mangrit levels soar off the charts. In fact, they’re so gaudy that he doesn’t even want to share how high they are with the reader. It’s likely safe to say that he has surpassed his Dad at this point and can at least lift appliances like safes and refrigerators (if not entire houses) with ease. Do not let this kid punch you, it might be the last thing you do.
+ CREATIVITY/INGENUITY: Though he may not be as smart as his sister who dabbles in nuclear physics for fun, John is hardly stupid. While his intelligence may not shine particularly bright in the conventional sense, he is a very creative thinker and can come up with unexpected, and oftentimes unconventional, solutions to the problems he faces.
+ FRIENDLINESS: This may seem like a pretty lame strength, but for John it’s kind of one of the things he’s best at. Though there are times where he can be kind of a rude little snot, overall he’s a very friendly individual and draws people to him. Even people who may not be overly fond of him at first are typically won over by his personality at some point. His friends even look to him as a leader, despite the fact that John himself wants nothing to do with the role. He is not their leader, he is their friend and there is a HUGE difference between the two. He is a good listener and actually quite perceptive of his friends’ feelings…most of the time. Though he does say insensitive things on multiple occasions, overall he has a very good understanding of the people closest to him and has a knack for picking out things that they won’t share.
+ NEVER ENDING OPTIMISM: If everything isn’t fine, then obviously you just haven’t reached the end yet. Better keep moving forward!
+ MASTER PIANIST: Okay no, not really. But he’s pretty good, especially for a kid his age!

+/- STUBBORNNESS: Covered in better detail in the personality section. Basically, John’s incredible stubbornness can be a good or a bad thing depending upon the situation.

- TRUSTING TO A FAULT: Went over this in his personality section but it bears repeating because jesus, kid you need to learn to be more skeptical of people.
- LACK OF COMMON SENSE: This is by no means an absolute, always thing, but John has the tendency to act before thinking things through. This leads a lot of people to consider him to be stupid, despite evidence to the contrary.
- EASILY FLUSTERED:At least from his canon point, we see less and less of this in more recent updates. This attribute rears its head particularly when the subject of romance is approached. Specifically: HIS romantic life. He has no problem at all talking to/teasing other people (see: Jade) about theirs, but when the focus shifts to him, he tries to shut the conversation down by changing it to something else.
- LAZY: Would you mind tossing me up to my gate, Rose? Kthnx.
- BAKED GOODS: John just really doesn’t like Betty Crocker products, okay? The Batterwitch has her gnarled claws in everything!!! Seriously though, Dad has the tendency to overbake to the point that John is so tired of cake he would rather throw it out the window than save it for later or something. Unlike most kids, he does not jump for joy at the prospect of home baked cookies from his Nanna. Instead, he tries to avoid the kitchen.
- CLOWNS HARLEQUINS:Same damn thing, really. Thanks to Gamzee, John has some deep-seated, dreamself-related issues with clowns. Dad only exacerbated those subconscious fears by covering the Egbert home in harlequin décor. Kind of a long story, and Dad’s heart was in the right place but he kind of really just made things awful. This fear shows itself more as an INTENSE dislike as opposed to actual fear.
- PEANUT ALLERGY: No, seriously it’s like Kryptonite except it kills him instead of weakens him.


( Other Important Facts ) :
I played John in Vatheon over a year ago (from February until August) and he WILL be retaining his past memories of the game. He will go through a small canon update between my drop and re-app, however. His previous canon point was just before >John: Approach grimdarkness. Overall, his personality was not changed too much by his time in the bubble, though he certain situations cause him to be a little more cautious (because dinosaurs and also that one time they found Dave’s dead body) than he is in canon. His time in the bubble also only intensified his laid back and lazy nature. Stuff is free and he has all his best friends in one spot...why bother going out and doing anything? Jobs? What are those? (Though he did work at the Host Club...that’s totally a job, right?)

Also, Casey/Viceroy Bubbles the Salamander will be coming with him this time.

( Sample ) : I was going to write you a nice little sample about John and his first encounter with sunlight after six months but then my brain wouldn’t cooperate. Instead, have a link to his intro post over at the now-defunct [community profile] percaligovideo. Note: If accepted, I will be using a different journal in Vatheon.

( Questions? Comments? Concerns? ) :

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