thalassino: (Default)
thalassino ([personal profile] thalassino) wrote2011-12-24 04:49 am
Entry tags:

old applications

◣ Application ◢





OLD APPLICATIONS. PLEASE REFER TO THIS POST FOR ANY CURRENT APPLICATIONS.


force_a_change: (My qualifications)

revisions

[personal profile] force_a_change 2012-07-31 02:19 am (UTC)(link)
[ Personality ] :
The Integrated Data Sentient Entity has had a strong interest in humans, with Haruhi Suzumiya being one of it's main focuses, and has sent many Humanoid Interfaces to Earth simply to observe them. In the case of Yuki Nagato and Ryoko Asakura? They were sent to observe Haruhi Suzumiya herself and in Asakura's case she was the one closest to Haruhi just by being in the same class but sadly? She did not end up being the closest since Yuki had ended up in the SOS Brigade.

Observing humans, and Haruhi in particular, is the Entity's main purpose simply because it has reached it evolutionary peak. It felt humans could help it over-come that, and Haruhi mostly due to her having released a large data-burst 3-4 years in the past. But since the Entity isn't capable of communicating with humans it made the Interfaces and all of the ones that are shown in canon have some... problems. Yuki is incapable of expressing emotions, Emiri Kimidori is a sociopath and Asakura? Well she can express emotions like a normal human, ranging from happiness to sadness, but she seems to be stuck in her cheerful mood when doing some horrible things. Like trying to kill Kyon.

She is a sweet and kind girl, which gained her popularity among her classmates thus getting her the position of her class rep. She also took notice of how Haruhi spoke to no one in their class until Kyon started talking to her and then trying to encourage Kyon to help Haruhi open up, showing concern for the other girl and claiming that it might be a good thing for Kyon to go along with Haruhi's shenanigans if it'll help. Which actually had the ulterior motive of making Haruhi easier for her to observe.

But that wasn't enough, as the lack of anything happening lead to Asakura taking a more radical stance and lead to her cheerfully trying to kill Kyon. When Kyon, understandably, states he doesn't want to be killed, Asakura replies that she doesn't understand why he doesn't want to die. Since his death would create an observable reaction that the Entity could possibly learn from. Although that did not end well, what with Asakura ending up being removed from Earth by Yuki, Asakura remained cheerful even as she "died". Even going so far as telling Kyon to enjoy his time with Haruhi and to watch out for others like her. Heck, the reason why "death" is something she doesn't quite get is because for Asakura? As long as Yuki exists she will exist.
exiledblade: (Default)

Riven | League of Legends | Not Reserved

[personal profile] exiledblade 2012-07-31 11:34 pm (UTC)(link)
not_heavens_eve: (Grabbing a drink)

Rayfell | Vassalord | Not Reserved

[personal profile] not_heavens_eve 2012-08-01 02:09 am (UTC)(link)
Application here
Edited 2012-08-01 02:09 (UTC)
exiledblade: (Default)

Re: WAVERING

[personal profile] exiledblade 2012-08-04 11:49 pm (UTC)(link)
I apologize if I repeated things in the expanded personality that I already mentioned in other parts of the application -I just wrote this with your comments in mind. I hope this is good enough!

[ Expanded Personality ] :

Riven is mostly a quiet and reserved girl now that she is no longer a soldier, no longer in the position of a military leader. While she still has the skills to lead if necessary, that’s a persona she adopts, rather than how she really acts. Still fresh out of her exile, Riven isn’t opposed to the company of others, but it might be clear to most that she doesn’t have a whole lot of experience in dealing with other people.

As it might be with anyone else, Riven is most active or excited when doing something that interests her. The problem here is that, if you asked her, she’d tell you that she doesn’t know what interests her. The only answer she could give at the moment is fighting. In battle, when she fights, Riven truly comes alive. She loves to fight because it is familiar to her. When Riven fights, at the base of it all, there is one truth that Riven knows when she fights: there is an opponent to defeat.

It is helpful, though, that Riven is also a curious girl. While she doesn’t know what exactly interests her, she is a girl who will investigate things simply out of curiosity. She is also very kind and genuine. Riven will help just about anyone who looks like they’re in need of it without even thinking of getting anything in return. She’s basically just a very nice person.

The reason Riven is confused with herself is because for pretty much her entire life, she blindly followed and dedicated herself to Noxus. She did everything that was asked of her because she really believed that Noxus was good, that it did not oppress people, only that it had the right to exercise its strength. If there was another nation that could best them in a show of strength, then they deserved to do so. This was Riven’s life, fighting for and as part of something she believed to be good. Then, she came to the realization that Noxus was not at all like that. Noxus’ actions in Ionia made it clear to Riven that those in command were not actually interested in having “the strong prevail,” but only themselves. They were wiping out the Ionians, not taking over to rebuild it as Noxian. They destroyed the land, they wiped out the people, and there was no contest of strength. The technology deployed in the war ensured that there were no evenly matched battles. The fact that there was no contest of strength was a great impact to her, because it was how Riven attained rank, and how almost all Noxians did. It did not matter if you were an orphan or a noble, so long as you were strong, you would get somewhere. Despite that being how Noxus worked on the surface, it demonstrated none of that ideal in war.

Also, as Xypherous once said in regards to this moment in Riven’s life, it did not help anything that she was in the middle of an artillery strike from machines called melters. It can’t be pleasant or easing to the mind to see and hear men and women alike all around you being slowly and steadily reduced to liquid.

It all threw Riven’s mind into a spiral. This is the nation that she’d so blindly devoted herself to, and this is what they did to others. She could only see malice in what had been done in Ionia, and she couldn’t believe that she’d taken part in something so horrific. She’d seen the melters in action many times before they’d been used on her own squad, and yet it took her so long to realize that it was wrong. She had her doubts, but she did nothing to act on them.

The exile was Riven’s own self-punishment, but also an act born of her confusion. She could not return to Noxus, how could she go to a place so terrible? She could not stay in Ionia, how could she stay in a country she had a hand in ravaging? There was nowhere in Valoran for her to go, and nowhere that she believed she deserved to go.

Much of Riven’s self-exile was spent in self-deprecation. Reliving her mistakes, thoughts of all the lives she took so unjustly. Her in-game quote, “My hands are stained,” reflects this. A lot of blood is on her hands, but unlike others, Riven has the strength to acknowledge her guilt rather than deny it. Acknowledgement is a large part of what Riven has gotten out of her journey so far. She knows the wrong she has done and her mistakes from the past, but she has come to accept them.

Now, she seeks retribution for herself. For the wrong she has done, she must repay them in good. Her ideals have not exactly weakened, but she was unsure of them for a long time after the incident. This is because she did not know if her ideals meant anything any longer. She has since come to accept that she still believes that the strong are meant to prevail over others, but that there is a little more to it. It is the duty of the strong to do good. Spiderman’s Uncle Ben’s famous quote could probably apply here: “With great strength comes great responsibility.”

After joining the League of Legends, Riven has come to the conclusion that with her strength she has to do good! However, that is a very broad and very vague conclusion to come to. This is where most of her confusion comes in: how does she do good? How does she decide who or what is in the wrong? She just doesn’t know, and that’s where she is in her journey.
relinquishing: (☼ It was a chorus so sublime)

Guy Cecil | Tales of the Abyss | Reserved

[personal profile] relinquishing 2012-08-22 04:00 am (UTC)(link)
worldofhurt: (Default)

Sheena Fujibayashi | Tales of Symphonia | Reserved

[personal profile] worldofhurt 2012-08-22 04:04 am (UTC)(link)
pierrotdemonique: (Default)

Mephisto Pheles | Ao no Exorcist

[personal profile] pierrotdemonique 2012-08-22 04:08 am (UTC)(link)
malik_caesar: (Default)

Malik Caesar | Tales of Graces f | Reserved

[personal profile] malik_caesar 2012-08-22 04:10 am (UTC)(link)
Application
Edited 2012-08-22 04:12 (UTC)
banchou: (Default)

yu narukami | persona 4 | reserved

[personal profile] banchou 2012-08-22 04:13 am (UTC)(link)
[ Player Name ] : Rift
[ Personal DW ] : [community profile] rifts
[ Age ] : 25
[ Timezone ] : PST (GMT-8)
[ Other Characters ] : None
banchou: (Default)

[personal profile] banchou 2012-08-22 04:14 am (UTC)(link)
i reserved him under a different name but hopefully this still flies...

[ Character's Name ] : Yu Narukami
[ Character's Age ] : 17
[ Series ] : Name Shin Megami Tensei: Persona 4
[ Canon Point ] : Post True Ending

[ History ] :

Wikia Entry

[ Personality ] :

To preface this section, the protagonist of Persona 4 is something of a blank slate, a silent hero whose personality is somewhat crafted by the player. Thus in writing this section, I'll mostly focus on how I intend to play him, drawing characteristics in part from his manga and anime interpretations, as well as from various decisions and actions he invariably takes in the game itself.

Yu initially comes off as a somewhat unusual young man, difficult to get a read on and usually fairly stoic. He isn't prone to speaking very much, preferring to keep things to himself, though he certainly doesn't refrain from making a comment here and there, usually reflecting a somewhat sarcastic wit. He doesn't hesitate to poke fun at those around him or correct others, while at the same time being rather strange himself. His mood tends to be quite somber and serious, though that doesn't always quite reflect his thoughts on any given situation: deadpan delivery of quirky jokes or comments is perhaps his forte. Despite being a transfer student to Yasoinaba at the start of the story, he makes many friends quickly, having a kind of quiet charisma that draws others to him. In general he's rather kind and helpful to those around him, never hesitating to lend a hand or an ear to hear someone's troubles. While seldom more of an active force in guiding his friends towards solving their own troubles, his simple presence and support are usually enough for his friends to move onward and achieve cathartic breakthroughs.

He tends to lead by example more than through words, believing firmly in doing the right thing and helping others no matter what the cost. He gets quickly embroiled in the murder mystery case in Yasoinaba simple through coincidence, but instead of turning away from the potential responsibility that his power gives him, he chooses to face it head on and pursue the culprit at great risk to himself. He saves people that are put into the television world simply because it is the right thing to do and he can't rely on anyone else to do it. As he proceeds and things become more dangerous, including threats to himself in the form of letters, he remains determined to continue doing what he has done. He doesn't lose sight of his own objections and purpose, holding a great sense of maturity and responsibility that most likely wouldn't have at his age. His companions recognize his reliability when they appoint him as their leader, drawing upon his reserved yet strong sense of presence and character.

Of particular note is his ability to remain calm and composed, even in the face of exceptional circumstances. When his cousin and uncle, both of which he cares for deeply, are greatly injured during the course of the murder investigation, he nonetheless keeps his wits about him and proceeds in the way best suited to helping them both. When he believes his cousin has perished as the result of the actions of whom he believes to be the culprit, Taro Namatame, he still keeps calm and analyzes the situation. Despite his friends seeking justice and retribution against Namatame, inflamed by events and letting anger cloud their judgment, Yu recognizes certain inconsistencies in the events and stays their hands, leading them all to realize that Namatame wasn't the true culprit, but instead was used by another. Throughout the story he commonly serves as a voice of reason when faced with the dilemmas and inner conflicts of others, particularly when it comes to events in the television world.

One of the underlying themes of the entire game is the relentless pursuit of the truth, even when faced with a fog of lies. No character embodies this more than Yu, who time and time again is faced with deceit but must still move forward. Yu is meant to represent hope, whereas two of the other central characters of the game represent emptiness (Adachi) and despair (Namatame). He has a certain sense of optimism of youth as well as the idea of the numerous paths and possibilities before a person. Despite, at first, somewhat resenting his situation, forced to move from an urban setting to a rural town as a result of his parents' work, he makes the best of it and becomes stronger for it. Rather than being bitter or despondent, he makes numerous close friends and constantly strives to better both himself and those around him. He is something of a jack of all trades, a little skilled with nearly everything, and always tries to reach out to those around him. Over the course of the story he grows a great deal, along with those around him, developing from the strange new kid in town to a central figure in the lives of all those around him.

[ Strengths/Weaknesses ] :

+ Yu's major strength is his empathy... his ability to reach out to others and relate to them. While he isn't the most talkative of people, he makes for a good listener. He excels at supporting other people emotionally, even if all it takes is some nudges in the right direction or words of encouragement.

+ He's courageous and bold, willing to face danger head on to save others. He rarely thinks twice about putting himself in harms way; while he's understandably reluctant at first to enter the TV world and face the unknown, once he realizes what's at risk he hits the ground running and never looks back. He has a strong will and a determined mindset, and always finds the best in others. Even when it comes to someone like Adachi, he's willing to give him a second chance (of sorts) and trusts the letter he was sent.

+ As discussed above in the personality, his greatest strength is his hope. His ability to have hope in the face of a seemingly impossible situation. More than anything else, this is what allows him to be a leader and solve the incident that plagues Inaba during his year there.

- As far as weaknesses go... his greatest weakness is a counterpoint to his sense of empathy, and that's how detached and unemotional he can seem at times. It can often seem like he doesn't care about others or relate to what they're feeling based on how passive and stone faced he often appears. In truth, this is more likely due to trouble he has expressing himself, as well as a certain sense of social awkwardness he's engendered due to having to suddenly move.

- He can also be a bit naive and too trusting. He trusts Adachi to a fault, though that is true of everyone. Like most, he ends up not suspecting those who are close to him, and that causes the murder mystery to be drawn out even longer. It's hard to say whether he could have figured out Adachi's role sooner, but the detective undoubtedly takes advantage of his trust and naivety.

[ Other Important Facts ] :

He's part of an underground effort to make bowlcuts stylish once more.

[ Sample ] :

[ as he video feed begins, it almost seems like the young man on the screen is waiting for someone else to say something. realizing that isn't going to happen, he finally raises a hand in greeting. ]

Hello.

[ the customary greeting complete, he takes a glance to his left and right. despite having only recently arrived in a completely foreign world, he doesn't seem too perturbed. instead he pulls something out of the pocket of his jacket and holds it up. on closer inspection it looks... like a ticket stub? ]

I think I missed my stop.

[ ...no, that's probably not what happened. but he looks entirely serious as he says the line, staring expectantly for someone to help him remedy his "mistake." getting no response, he just tucks the ticket back into his jacket figuring it might serve some purpose later on. who knows, he doesn't want to run into some irate train conductor in the future and find himself unprepared... ]

I was on a train from Yasoinaba to Tokyo... [ a slight sigh. ] Unless Tokyo has really changed in the last year, I'm pretty sure this isn't it. Can someone tell me where I am...?

[ Questions? Comments? Concerns? ] : I've played Persona 4: The Golden and have considered implementing a few things from it in my portrayal of Yu... it shouldn't be anything particularly major, he'll just recall a few things happening that others might not (ski trip, Mari, etc). I'll try to limit spoilers as much as possible, which shouldn't be too hard since Yu isn't the type to talk much and volunteer information on his own.

If this is problematic though and people would rather I not incorporate this at all since Golden has yet to be brought over and localized, I'd totally understand and just leave it out. It's really nothing important to playing him, just something interesting I thought I might throw in there to add a little extra flavor.
nico_de_ipanema: (Default)

Nico | Rio: The Movie (2011) | Not Reserved

[personal profile] nico_de_ipanema 2012-08-22 05:19 am (UTC)(link)
[ Player Name ] : Frudence
[ Personal DW ] : [personal profile] frudence
[ Age ] : 26
[ Timezone ] : CST
[ Other Characters ] : Caden/Riku Replica

[ Character's Name ] : Nico
[ Character's Age ] : Grown. (Adult bird age.)
[ Series ] : Name Rio: The Movie (2011)
[ Canon Point ] : Flying out of the Smugglers' Plane

[ History ] : All that's canon anyway. Basically Nico knew Pedro & Rafael for at least a year prior to the movie, plus he'd met Luiz at least once. Nico has also traveled outside of Brazil at some point in his life, but resides primarily in the neighborhood of Ipanema in Rio de Janeiro.

[ Personality ] :
The first thing anyone will notice about Nico is how much he enjoys singing, dancing, making music, partying - everything that Carnaval encompasses. He is thus a very outgoing and animated bird, no pun intended. He is in general very sassy, makes jokes often, and has a positive outlook on life. Beyond that, however, he is actually well-intentioned. He doesn't ignore what people say; he just tries to reroute the conversation in a more upbeat direction whenever possible. This can and does entail helping birds in distress with whatever little things they need - a song to lift the mood, an extra set of wings on a journey, or tracking down a lost friend, for example.

The quickest way to concern Nico is through someone being in physical danger of some sort - including himself. Since he is so small, even compared to other birds, he is actively aware of what he can and cannot do on the scale of raw power. (This is one reason he supports Pedro's capoeira.) After that, though, he will also sob dispassionately if someone speaks out against samba - his favorite style of performance. He is more than capable of enjoying various kinds of music, jokes, hobbies, etc. - but outright dislike of any one genre hurts his heart. He openly supports creativity and praises it when he sees it. By and large, he is difficult to ruffle and easy to excite.

Admittedly Nico's internal motivations are very basic - he wants a life that isn't restrictive. While this is very simplistic, it's not easy to accomplish and won't be easy to maintain in an RP setting, without friends and without his chosen environ of the greater Rio area. The mere fact that there's a limit on the sky will disorient and frustrate him. On the other hand, since he is a professional tag-along, he should also have little difficulty slipping in and out of various friendship circles as he finds himself enjoying their company or able to help them in small ways.

[ Strengths/Weaknesses ] :
Nico is mostly a rhythm singer and accompanies himself with percussion instruments, including his own hat that he uses like a tambourine and drumming on (small) human objects. He thoroughly enjoys jamming with others, interweaving his talents with theirs. Interestingly, he is the only bird to accessorize, using a soda-cap hat for a hat, on a day-to-day basis; the only other ones that do (the macaques and Luiz the bulldog) do so for special occasions. He will even use his hat as a performance element like rolling it across his wings and flipping it around. He can also use it as a frisby-like weapon; since it's made out of metal, it can pack a punch. He is very agile, not just in the air.

Nico is more perceptive than his compatriots, in terms of small details of both vision and situation analysis. He is also very open to new ideas, probably due to traveling. That being said, though, he is still not book-smart the way Blu is. Nico does not know how to open cages with his beak, nor does he exhibit the string-playing ability of Pedro, and he certainly doesn't know how to operate machinery like Luiz. He knows how to hitch a ride on vehicles and dance around human objects, but it's largely a passive interaction with the larger world.

His strongest trait would have to be the ability to command a room. He is nowhere near shy, but specifically he has the charisma to speak up in crowds, direct the actions of a group, sing concert style or as a balladeer, and attract new friends easily.

[ Other Important Facts ] :
He speaks both Portuguese and English variants of the universal animal language in Rio's mythos. There is evidence that the animals understand human speech too and that it is not an ability unique to Blu.

[ Sample ] :
Dear Mun post

[ Questions? Comments? Concerns? ] :
Obviously I plan on him staying the size of an ordinary canary, but hopefully with a necklace-style SFC for him to touch with his beak to activate. He's capable of supporting it with his wings for face-forward videos & voice responses. I personally don't plan on having him type ever; I think he can recognize words, but not write them back out.
Edited 2012-08-22 05:31 (UTC)
keltena: Chibi Tir happily hugs a harried-looking Gremio. ([suikoden] > pull his ears)

Asch | Tales of the Abyss | reserved

[personal profile] keltena 2012-08-22 05:00 pm (UTC)(link)
booyaka_boom: (Default)

Selphie Tilmitt - FFVIII - Reserved

[personal profile] booyaka_boom 2012-08-22 07:08 pm (UTC)(link)
[ Player Name ] : Beth
[ Personal DW ] : N/A
[ Age ] : 25 – Old! Boo!
[ Timezone ] : GMT
[ Other Characters ] : N/A

[ Character's Name ] : Selphie Tilmitt
[ Character's Age ] : 18/19
[ Series ] : Final Fantasy VIII
[ Canon Point ] : End of game.

[ History ] :
Selphie's wiki page: http://finalfantasy.wikia.com/wiki/Selphie_Tilmitt

And, Selphie comes complete with a Vatheon history too. The girl spent around 18 months there, and in that time she really blossomed. Selphie made many close friends, and even a couple of enemies, during her time at Vatheon. She took the chocobo barn under her wing, caring for all the birds and teaching the citizens of Vatheon how to do the same. Selphie's always been quick to make friends, but in Vatheon she learned how to let go to (due to the nature of people coming and going so frequently). Still, Selphie fought on, and continued to look after her new home – and that included plenty parties too.

[ Personality ] :
Selphie's always considered the happy-go-lucky bouncy one of the group. She enjoys life, and tries to do so to the full no matter what scenario she's in. Selphie always fights to see the bright side, and is very much concerned in having others share her happiness. Happiness and excitement are very important to Selphie and are integral to who she is as a person, and to how she reacts in dangerous circumstances.

Despite being the little giggly bundle of laughs, Selphie's a very determined individual. If there's a mission at hand, she'll go out of her way and do everything she can to get it done. Sometimes she'll go gungho and act before she thinks, which has lead her into trouble in the past, but she gives her heart and soul to everything she does and is commended for her spirit. She would probably do well to slow down and think, but compulsion is another of Selphie's great character traits.

Selphie has a fear of losing her memory. Having already forgotten about her childhood, she's very nervous at the concept of losing it again. The idea really unnerves her, and she is completely unsure how she would respond in such a situation. More likely than not, it will make her very anxious and quite depressed. Whether she shows it in front of others or not, is another matter.


[ Strengths/Weaknesses ] :
Selphie's strengths lie in her determination, and also in her skilled use of magic with her nunchucks! Whoo hoo! Selphie really has no weaknesses, other than being alone, which sucks much of her happy energy away. Oh, and she plays a mean guitar.

[ Other Important Facts ] :
Loves parties! Given some people, no doubt Selphie will try and make them all become friends with each other.

[ Sample ] :
Huh? Selphie wakes from one bizarre dream, patting her hair done while her eyes blink open. Her arms stretch high above her head, a lazy yawn escaping from her open mouth. "Huh..." It was a good sleep, somehow but - Selphie blinks rapidly, bending her neck to look at her arm. Holding her wrist close, she tries to make out the mark. "What is it...?" In her sleepy state, she tries rubbing at it. "Well, you're a stubborn mark." She looks at it a little longer, tilting her head as she examines it. "At least it's kinda pretty!"

Selphie's blog entry:

So, this morning was pretty weird. I woke with with a KILLER headache and I mean KILLER. Guess I'm kinda clumsy, but I've no idea what could've made hurt so BAD. Anyway, so I wake up all confused and rubbing my head and I'm soaking too! I mean, my dress and my hair and my boots. My skin is wet. Did I fall in the bath? With my clothes on? That's crazy, even for me.

I hate not remembering. I hate not knowing what happened. My memory seems...blank somehow. Where is everyone?

[ Questions? Comments? Concerns? ] : Uhm...copied and pasted my last app with added bits too for fun. Is that legal? If not, lemme know, and I'll scramble up something new!
bhag: ([049])

The Once-lar | The Lorax | Reserved

[personal profile] bhag 2012-08-22 07:43 pm (UTC)(link)
mad_puppeteer: (Default)

Relius Clover | BlazBlue | Reserved

[personal profile] mad_puppeteer 2012-08-22 09:06 pm (UTC)(link)
yinza: (bicycle)

Tifa Lockhart | Final Fantasy VII | Reserved

[personal profile] yinza 2012-08-22 10:53 pm (UTC)(link)
[ Player Name ] : Yinza
[ Personal DW ] : [personal profile] yinza
[ Age ] : 25
[ Timezone ] : EST
[ Other Characters ] : Roxas ([personal profile] coolerthansora) | Kingdom Hearts
Perrin Aybara ([personal profile] wolfbrother) | The Wheel of Time

[ Character's Name ] : Tifa Lockhart
[ Character's Age ] : 20
[ Series ] : Final Fantasy VII
[ Canon Point ] : just after breaking out of Junon base/before Mideel

[ History ] :
Lala linkage.

[ Personality ] :
Tifa is a very pragmatic person, someone who has been self-reliant from an early age and knows how to work with what she has. Yes, there is a part of her that fantasizes about being rescued by the hero, but she's outgrown any expectation for it. While she has no trouble accepting or even requesting help from others, she doesn't depend on it. She is used to deciding for herself what's best for herself. She may need to deliberate before coming to a decision about something, but once she reaches that decision, she is confident in it, and won't go back on it. This can make her both extremely determined and stubborn, and it's not wise to underestimate her.

Tifa is capable of pushing forward in the worst of circumstances. In fact, action seems to be her way of coping with loss. She can and will throw herself behind causes to distract herself from her own feelings, and this can make her reckless. When her mother died, Tifa went to the mountains in search of her. After losing her entire village, Tifa survived in the Midgar slums and went on to join the resistance group Avalanche. When Cloud was lost at the Number 5 Reactor, Tifa wasted no time in volunteering herself to get information out of Don Corneo. It's only when she can't see any next course of action that she falters, and allows herself to get depressed.

She is far more cautious about her feelings than her actions, and the face she puts forward and her innermost thoughts are often different. Tifa presents herself as an optimist, and she's good at showing a friendly face. In truth, she tends to harbor a lot of secret worries and to neglect her own insecurities for the sake of putting on a strong appearance. She suspected from the beginning that there was something off about Cloud, but she kept it to herself, instead trying to keep an eye on him and figure it out on her own. If confronted about something before she's ready to voice it, she can seem uncharacteristically shy and uncertain. She makes casual friends easily, and a shared fight can make you her ally, but it takes time for her to form deep, lasting friendships, and actually even longer for her to confide much in people. Love in particular is something that she takes her time to be sure of, and she's very hesitant to take any chances on it.

When she can afford to be, Tifa is an earnestly warm and caring person, both towards her friends and towards those in need. Sometimes her way of showing it is a little more "tough love," but she's usually sensitive enough to know when the gentle approach is best. She's a good listener, and picks up on the unspoken better than some. She may not seem like it, but her difficulty in expressing her own feelings means that the same is required of her friends-- if they can't pick up on subtle clues, they'll most likely never know what she's really feeling. She is naturally protective of her friends and will defend them with her life.

On the other end of the spectrum, Tifa can definitely hold a grudge. She is not the sort of person who can forgive any transgression given enough time. She may be willing to accept former enemies as temporary allies, but once certain lines are crossed, she will never trust her back to you. If you really piss her off, she won't hold back.

[ Strengths/Weaknesses ] :
+ Tifa is a powerful martial artist. This woman can deal more damage with her fists than some of the other characters can with stabby weapons. She isn't super-human, but she's definitely at the stronger end of the human spectrum.
+ She's a bartender so she knows how to mix drinks and can hold her liquor pretty well.
+ She's also a good cook.
+ She can play the piano, though she's out of practice.
+ From her time with Avalanche, she has amateur-level knowledge of things like hacking and bomb-making.
- Keeping that many things pent up is really not good for a person.
- She is not a strong magic user, and without materia cannot use it at all.

[ Other Important Facts ] :
This guy are sick.

[ Sample ] :
Third Person
It wasn't the first time Tifa had arrived in a city where she couldn't see the sky, without knowing quite how she'd gotten there. The only difference was that she'd never heard of this one, and it seemed to go both ways. From just a few short exchanges with the natives, she'd learned that neither Shinra nor Meteor seemed to exist here. That alone made it almost too good to be true.

But something very essential to a good dream was missing, the same person who'd been absent when she'd first stepped onto the bridge of the Highwind what had to be only minutes ago. Everyone had tried so hard not to call attention to it, but... She forced it out of her mind before she could dwell on it for long.

Instead she focused on where she was, taking a good look around the plaza as she towelled dry her long hair. There had to be someone who could tell her more about what had happened than the polite but somewhat vapid people who'd handed her the towel. She needed to find her way out of this strange place and back to her friends. Nightmare or not, that was where she belonged.


First Person
If people wind up here as often as it seems, I'm sure you all have heard this question before, so I'm sorry in advance. But, I need to be sure.

[There's just enough of an edge to her voice to give away the fact that she has to put effort into sounding friendly right now.]

Does anyone have proof that time stands still back home while we're here?

[Because if it doesn't, and people are trapped here for months or even years... Meteor will fall in a week. Everyone can push on without her, and without Cloud, can't they? There'll still be people and places for her to go back to, right? But it's the "without Cloud" that weighs on her mind, and makes her less than certain.]

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