thalassino (
thalassino) wrote2012-09-05 03:44 pm
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Entry tags:
application
◣ Application ◢
Please note that as of July 28th, Vatheon will start working towards end game.
August 31st is the last day for applying. We will no longer open applications after that. Thank you for your consideration.
» Please make sure that you read the rules, and check the reserves before applying. People who do not read the rules will be rejected immediately.
» You are allowed to apply for two characters per application cycle. You may also reserve two characters. We will try to review each application as soon as possible. If longer than a week has passed and you have not heard back anything about your application, please drop us a message.
» Don't lie in your application. Don't copy / paste things from wiki. Keep what you post in your application strictly you. Sure, it's hard to add your own flair to writing history or a personality, but try to keep from summarizing too much. Show us your shine! Plagiarizing another player's application is ground for an immediate rejection.
» If someone has a reserve for a character, and you want to apply for them, you have the choice of either A) challenging the application with one of your own or B) waiting until the reserve expires and then applying/reserving as the character. If you challenge the original reserver, your application will not be reviewed until the original reserver has submitted theirs.
» Currently, the character limit is five characters. Any more is up to the mods, and must be discussed ahead of time with them. You may only apply for two characters from the same canon.
» Keep spamming to a minimum on the applications. Wait until that person is accepted into the game before holding out a conversation on a thread. Comment spamming here makes things cluttered, and a mod may accidentally miss something important. ( But feel free to comment-spam the Reserve page, if you'd like. )
» Please don't skip over any section of the application below.
» Please finish your application before posting. We reserve the right to decline any applications that are still unfinished when we process them.
» When reviewing applications, we take opinions of our members into consideration. If you would like to make a comment about an app that is being decided upon, do not hesitate. Here is where you can leave a comment with what you thought of another app. All comments will be screened for privacy, and the option to be anon will be left on. Do note, player opinions do not decide if an application is accepted or not, but will be taken into consideration.☆ Player - - -
( Player Name ) : A nickname will work. Whatever you would like to be listed as.
( Personal DW ) : Not your character's journal. Your own, just in case one of the mods ever needs to contact you that way.
( Age ) : No players under the age of 15, please!
( Timezone ) : Just for reference sake!
( Other Characters ) : At Vatheon, that is. Please list in the following format.
Character ( Character's Journal ) | Series☆ Character - - -
( Character's Name ) :
( Character's Age ) : There is no set age limit for the characters, and in fact, this is very flexible. So long as your character is mature enough to take care of him or herself and is mature enough for the game, they can be apped! As a basic guideline, think the maturity of someone around the age of 13 or so.
( Series ) :
( Canon Point ) : What part of the story of the series is your character coming in after? Did he or she just die? Did something traumatic just happen? Is it near the end, the beginning, or the middle? Tell us!
( Playability ) : If you are apping your second person for a particular canon, please give us a quick reasoning on why the characters would not be extensively interacting/how you are planning to avoid any playercest issues. If you are not apping from a canon you already play in, please disregard this section.
( History ) : You may provide us with a link to a wiki-page, or something else that will sufficiently give the Community and the mods background on your canon. If you wish to write out the history yourself, you still may do such.
( Personality ) : Probably the most important part of the application! Tell us what your character is like. We're looking for a well-developed analysis of the character. Perhaps between three to five paragraphs, roughly. Feel free to do more or less, however, if you think that better suits you. Most applications will be closer to the three than the five, and that's completely okay!
Just make sure to hit on crucial aspects of that character. What does he or she like? What does he or she hate? What are his or her motives? What parts of your character's past influenced how they are? Does your character act differently in front of different groups of people? Think of these questions as you write. Feel free to go off the page and focus on other questions. The above questions were just to get you thinking.
( Strengths/Weaknesses ) : So tell us! What can your character do well? What is your character weak against? Any cool spells? Good at picking locks? Anything you can think of, put it here.
( Other Important Facts ) : Have something else important to mention about your character that doesn't really fit in anywhere else? Be sure to include it here!
( Sample ) : This can be in first person or third person. There's no limit to your sample post. Just be sure to include your character's voice. Don't just write your character walking around! Be sure to include thoughts, quirks, and anything else that shows us you know your character. How would he or she react to the mark? How would he or she react to waking up some place new? Is he or she still brooding over something? The sample does not have to be set in Vatheon. You may also link to other roleplay threads; just be sure to give us something that shows how you plan to play them and clearly shows their voice! Or feel free to do a few of the above. Whatever you think will best show your characterization.
Please note! If you are linking samples, please make sure that at least one sample is from within the last three months. You are still free to link other samples that are older in addition, if you feel these would help show your ability to play the character, but at least one sample needs to be recent. Thank you.
If you are unable to think of a good starting point for a sample, we collected some prompts of situations that are pretty likely to happen within Vatheon to start you off. You are very welcome to deviate from these prompts or come up with something completely new. This is just something to hopefully help you get started:☆ A new curse has settled upon the city of Vatheon: Suddenly you character realizes they are unable to lie for the duration of a week. How do they react?
☆ What is this? Is that rain? How nice-- wait a minute, is it raining rubber duckies? Seriously?
☆ Suddenly, by the force of Vatheon, an over zealous npc, or even your character's friends playing a joke, your character suddenly finds themselves wearing clothes they otherwise would never wear. What do?
☆ The city of Vatheon is under attack (again). Giant sea-creatures are wrecking the city (again). Time to prepare for battle.
☆ A new plot development has happened and your character has decided to get some more information from one of the NPCs. How do they proceed?
( Questions? Comments? Concerns? ) : Tell us here!
GETTING STARTED: premise ☆ rules ☆ taken ☆ reserves ☆ applications
GAME INFO: faq ☆ the city ☆ the island ☆ nostalgia nook ☆ welcome brochure ☆ information database
OOC INFO: mod contact ☆ player contact ☆ dropping ☆ hiatus ☆ residency
INDEX
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Rose Lalonde | Homestuck | Reserved 1/2
☆ Player - - -
( Player Name ) : Kinam
( Personal DW ) :
( Age ) : 23
( Timezone ) : PST
( Other Characters ) : None
☆ Character - - -
( Character's Name ) : Rose Lalonde
( Character's Age ) : HERE
( Series ) : Homestuck
( Canon Point ) : Act 6 Intermission 1, just after WV is delivered to the group on the meteor.
( History ) :
On the MSPA Wiki!
( Personality ) :
With a personality erring on the side of antisocial, Rose Lalonde is a card to interact with. Whether this is a good or a bad card is hard to discern. First you have to deal with the terrible combination of her skepticism and cynicism. Do you really mean what you say? Are you sure everything you do is for as sincere purposes as you claim? Aren't you really just taking a jab at her or her interests or hobbies? The next step of interaction is the passive-aggression. Once she has determined the level of sincerity in whatever it was you did, she will meticulously craft a rebuttal. Assuring that her response is filled with just enough sincerity to be seen as touching, she carefully adds her quiet jabs in return. “Oh, under usual circumstances, this could have been taken as quite rude, but I know you would never do such a thing.” And of course, in the spirit of one-upmanship, this reply must also be over-the-top, but only enough to impress and, possibly, make your action look inferior to hers. If you can make it past that, realizing that she just has a hard time saying thank you, you get the pleasure of sarcasm seeping heavily into her humor. So what's so attractive about speaking with this girl? What could possibly be so compelling as to encourage you to continue interaction? Well, we'll get to that. Trust me when I say 'you'll know it when you see it'.
Rose Lalonde, unlike most stereotypical girls of the young age of thirteen, isn't into shopping and fashion, cartoons and boys, ponies and fairies. If the previous paragraph didn't leave you feeling as though she kind of breaks the mold of peppy girl character, what you're about to read will surely confirm this for you. Rose, firstly, dabbles in psychology. And when I say dabbles, I mean she is not afraid to explore the minds and actions of her friends when opportunities that pique her curiosity arise. Moments of presumed weakness, metaphors that hint at further meaning, things that really seem to hide some deeper, secretive meaning. Of course, then there are moments like the mystery of the defaced movie posters. After displaying proof that they were wrecked previous to John's acknowledgment of it, she's asked for an explanation. While she does offer the answer as a friend, her theory sounds just like one you'd probably expect from a therapist. Dave has also received her 'help' in the form of dream analysis..
The bestially strange and fictitious is another preoccupation of hers. And no, we are not referring to flamingos or unicorns. Think more along the line of the horrors that live in the deep. The terrors lurking and looming just outside of your subconscious. Or, perhaps more specifically, Horrorterrors. Ones such as Fluthlu, Foul Patrician of Misery or Nrub'yiglith, Shamebeast King of Grotesquery. And one must never forget Oglogoth, the Deep One. Various creatures who exist and inhabit what is know as the Furthest Ring. All of this information is stored in the Grimoire for Summoning the Zoologically Dubious. As can be expected, this interest goes hand in hand with one of the ridiculously obscure literature.
And, speaking of literature, this brings us to the last subject of her passions we will touch upon; That being her somewhat secretive love of creative writing. While personal journals are strictly for her eyes only, she does not seem to be completely opposed to the idea of spinning tales and poetry to her friends . Thanks, however, to the peek into aforementioned journals taken by Dave, at least one of them reveals that perhaps Rose loves wizards more than she lets on. Her creativity, however, does not stop with simple writing. Once the game SBURB began, Rose was able to view and manipulate John's surroundings as his server player, even without being physically there. When John needed something cleaned up in the back yard, but her cursor couldn't reach? She expanded the space of his room and had him stand closer to the mess, allowing her a further reach. When John needed a little help defeating imps, she wasn't able to provide that in person. She opted to throwing large objects at them instead, such as a bathtub or piano. Once entering the game herself, she uses nothing but a pair of simple knitting needles to blind an intimidating ogre by stabbing it in the eyes. She then employs her yarn to wrestle the creature not only to the ground but into the water leading away from her home, thereby effectively creating a raft to float upon. The young miss Lalonde also happens to be a talented little violinist and she knits! In fact, one of her most adventurous projects was repairing a stuffed bunny of great importance, requiring large sections of previous material to be removed and replaced with the newly knitted panels. Such an endeavor doesn't come with patterns and requires both creativity and logic to accomplish.
And logic seems like the perfect positive facet of her personality to start with. Intelligence is something that Rose has an abundance of and this can really be taken in a variety of ways. She's an excellent problem solver, and here we go back to previous examples given to exemplify this. The expansion of his room to widen her cursor range, the use of objects thrown somewhat haphazardly at monsters when she herself cannot physically help. She is also the one to figure out much of SBURB, relying on FAQs written by others momentarily in an attempt to discern why there was a countdown ticking threateningly at John, but soon abandoned them in favor of scribing her own. The only aspect of the game that seemed to give her real troubles was futzing with the controls. Rose is also, you could say, “book” smart, owning a bookshelf filled to the brim with books, some of which are likely fantasy stories, while others being psychological or philosophical in nature. Her love for literature is likely quite apparent, even if you are never allowed a look at her room. Everyday conversation with her often includes verbose replies, her penchant for the sesquipedalian not at all hidden from the world. Her vocabulary is extensive and utilized regularly, without the assistance of a dictionary or thesaurus on her end. It simply comes natural to her.
Serious and stoic of nature come hand in hand with her next positive trait. Rose likes to keep an air of poise about her, often sounding very mature for her age. Always calm, always collected and always in control. And while normally this can be a rather double-edged sword for girl her age, she is lucky in that a small part of her still indulges in the silly and ridiculous. Where using a magnetic W as a distinguished mustache is okay (as long as no one is looking). Where there is some fun to flying around a pastel rainbow land with a salamander garbed in a cute little cowl by your side, a pair of wands made from knitting needles, a book and a wizard station in your hands. Despite wanting to be so mature, she's still thirteen and she really seems to realize this.
This leads us into number four of her sundry strengths, that being her self-awareness. Her age is not the only thing she realizes about herself. Rose, whilst in control of her emotions, is never pictured working outside her limits. She doesn't push her body to any breaking points, nor truly put her powers to any real test of their boundaries. Yes, to be fair, those may not exactly be small confinements, but she uses only what she needs to get things done. Aside from being aware of the greatest extent that she can push herself to, she is always mindful of mistakes she makes. If she doesn't admit to and apologize for them when she becomes aware they were made, you can bet she will at some point. In fact, by the time she reaches ascension, it seems as though she's come to terms with many of the mistakes she's made along the way, learning from them rather than dwelling or repeating them. At least, the ones that can be repeated.
From here we venture into the realm of her determination. Driven and ambitious, giving up is never an option for this one. And sometimes, neither is failure. Whatever her task, whatever the goal, whether it be for herself or for everyone, once she has set her mind to something she will follow it through as far as she is absolutely able. To this end, she is not easily deterred. If something stands in her way, she will find a way to circumvent it so she may continue. And if a way around the obstruction is not available?
She will blow it the fuck up.
However, this drive isn't always the best feature of hers either. Along with seeing good things through to the end, she also has a tendency to follow plans that are on the side of 'really bad ideas' just as stubbornly. Such as missions that will end with her very much dead in the end. And this is because, unfortunately, she is a very poor judge of character.
Yes, despite all of her study into psychology and people, and all the skepticism she holds for basically everyone, Rose still manages to place faith in forces that are likely Not Good. Remember those Horrorterrors I spoke of earlier? Again, these creatures are very much real, and as a Derse Dreamer Rose is able to hear them. Which means she's able to place her trust in them, even though they do not sound like the nicest bunch. Further more, she places trust into a guy who is kind of creepy. Doc Scratch makes promises of a better chance at survival for her and her friends (though no absolute guarantee) in exchange for Rose running off on a suicide mission that would bring the arrival of a rather evil sounding guy. It's sort of like he's offering her candy in exchange for sitting in his van for a little while. And yet she willingly takes the offer without fully thinking the situation through. In her defense, however, the price to pay for refusing such an offer is too steep for her. She would essentially be dooming her friends to die.
It is likely these decisions that bring about our next course in this dreary half. That being her need for a little emotional detachment, and how that turns into a whole lot of detachment period throughout the game. She is seen various times treating discussion held with her friends as more of a professional than a companion. She breaks down their thought processes, their decisions, their seemingly pointless antics and presents them with the results, trying to remind them of how serious the situation is early on. After obtaining the goal of saving them, she slowly begins with withdraw. Despite the best intentions of her friends, she offers them at best mysterious and cryptic answers to their probing questions as to what she's doing, what she's plotting and what she's up to. At worst, she just won't answer them at all, though eventually this becomes the permanent answer the closer they come to the Scratch. It's not until prompted to ask her magic cueball what to do that she finally answers one of the chums pestering her again.
Here is another moment where I will ask you to recall something for me. Do you recall when I said she likes to give off an air of poise? Of calm, cool, collectedness? Well let me reiterate. She likes to. And for the most part, people believe it. However, sometimes her emotions can get the better of her and she ends up making rash, reckless decisions on impulse. Her first offense being that of when she destroyed her first gate. They're doomed to fail. Their session won't bare fruit. Essentially, they will die there, and she refuses to accept this. She swears to tear the game apart at the seams until she finds every answer it can give her on how to fix this. How to repair her fate. Perhaps it's anger or desperation or an undeniable will to live that spurns this on, but this decision is not made with logic. It is made with emotion. The next offense I am about to describe is the likely the most impacting. The setting is the Land of Heat and Clockwork, and she has just been told to speak to Jade by a magic cueball. Doing so allows her to learn of the death of her mother, which is only a toe in the water of grief and anger driven actions for this example. In a fit of anger, Rose hunts down Jack to exact her revenge. Upon doing so, she comes upon John who has yet to learn of the fate of their parents, and she is in no position to tell him (what with her speaking gobbledygook thanks to being all grimdark and stuff). Instead, she is left leading him to the scene of their murder, where they are confronted by Jack. The two ready their weapons, but before either can take a strike, Rose witnesses yet another murder. That of John. At this point, it's pretty obvious from the look on her face that she's not just mad anymore. She's terrifyingly furious, launching into a battle with the villain that she is doomed to lose.
Now, something almost everything she does and continues to do comes down to one thing. There's one big reason she starts looking for answers, willing to break the game if she has to to obtain them. There's one thing that sends her truly off the deep end and ends with her getting killed against Jack. There's one purpose behind risking her life on a suicide mission that she will never return to thanks to that death. And that one thing is the fate of her friends. From the very beginning, she is repairing their fate, not hers. She is working to save them more than herself. And when one of those very close friends is killed in front of her, she positively loses it, absolutely blinded by rage.
Rose Lalonde | Homestuck | Reserved 2/2
Each friend plays an important role for Rose. Jade, the one whose interactions we are introduced to last, seems to be the best at getting through to her, to make her listen. Yes, John and Dave both advise Rose against actions or choices, but rarely are they taken more seriously than “I will keep my guard up.” It is Jade who convinces Rose that maybe, just maybe, she should second guess what she is doing. Maybe she should question the motives of the Horrorterrors. Unfortunately, this does have a hand in her death at Jack's hands, however the fact is Rose still listened. Even earlier in canon, where normally she would most certainly continue believing what John gave to her for her birthday was some passive-aggressive jab at her interests, it's Jade who reminds her and gets it through her head that not everyone means the opposite of what they say.
Dave, the second one she is shown interacting with, understands where she's coming from the best. Their situations are, in some ways, similar. And this is beyond the fact that they are related. Both tend to be very close guarded, doling out facetious quips and sarcastic comments without a second thought Their conversations are often times back and forth one-upping banter. Sometimes it's a game of psychological chicken. And sometimes their genuine concern for each other shines through. Of course, despite understanding each others situations, and therefor by extension each other, so well, they rarely talk about it if it isn't brought up in one of their various passive-aggressive wars. It would likely take a lot to get them to talk about it together. To really sit down and talk about it.
And John, the first of whom she interacts with and therefor fittingly last addressed, is the one who knows her the best. When she jokes around with John, while she's still often cynical and sarcastic, it's far more playful and lighthearted. There's less passive-aggression there, as she seems to understand that John really just isn't like that. So she's more than willing to allow their conversations to turn out silly and fun once in a while. In fact, John himself claims to know just how well he sees through Rose's facade in his birthday letter to her. And really, he's right.
Now, I've mentioned passive-aggression quite a few times so far. As well as cynicism, skepticism, facetiousness, and a variety of other poor social skills, and I bet you are wondering just where all this came from. Well that, quite unfortunately, all came from her mother. In Rose's eyes, their lives together have been nothing but one giant clever strife. She asks for a funeral for her cat, her mother goes way over the top and builds a mausoleum for the animal, then forces them to stand in the rain for a good portion of the day before simply heading inside to pass out from alcohol consumption. She draws a picture of her pet and writes a poem on the side, and her mother not only attaches it to the refrigerator, but does so with fifteen-thousand dollar frame. And then the woman has the gall to decorate the house with wizards as if she actually likes them. Nothing she has done was viewed as genuine to Rose. That didn't, however, stop her from nearly breaking down after learning of her death, upset with herself for not seeking her out and believing so strongly that her mother was perfectly safe. She admits in that conversation with Jade that all of the passive-aggression was likely just her way of preparing her for what was ahead.
Now. I am going to ask you to remember something one more time, and this will be the last time I do this to you I promise. But, at the beginning of this section, I posed to you the question of “Why would you ever wish to interact with someone like this?” If reading this over hasn't convinced you yet, then let me put it as simply as possible. Despite her shortcomings and attitude, Rose has her light. She can be a rock when desired or a therapist when not really wanted but probably needed, but all the time? She is a friend all the time. One that cares more than she lets on, who's loyalty is stronger than she ever shows, and who would literally give her life for you.
Twice if you're a certain constantly dying Egbert.
( Strengths/Weaknesses ) :
-Intelligent
-Loyal
-Her powers as a seer of light allow her to know the most fortuitous path to follow for her party to obtain victory, whatever victory happens to be classified as.
-Her god tier status gives her conditional immortality; if her death isn't just or heroic, she'll just keep coming back to life.
-Tends to be a bad judge of character
-Loyal to a fault (blindly following advice from a shady character to save her friends.)
-Cynical
-Passive Aggressive
( Other Important Facts ) :
She will be retaining her memories from when she was here in Vatheon previously. (Oglogoth on Livejournal, about a year ago.)
( Sample ) :
@ Caligo
@ Caligo
( Questions? Comments? Concerns? ) : Nope!
ACCEPTED
☆ Accepted! - - -
Congratulations! Your application has been accepted into Vatheon.Now that you're in the game, please follow the next few house-keeping steps.
If you have any further questions or comments, please head over to the FAQ.
Congratulations again, and we hope you enjoy the swim!