Ghirahim | Legend of Zelda: Skyward Sword | no reserve
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ Player Name ] : Mirr
[ Personal DW ] : themirr
[ Age ] : 26
[ Timezone ] : CST
[ Other Characters ] : none
[ Character's Name ] : Ghirahim
[ Character's Age ] :hundreds and hundreds of years old REALLY OLD. A millennium at least. Appears to be...mid-twenties, maybe?
[ Series ] : Legend of Zelda: Skyward Sword
[ Canon Point ] : post-game
[ History ] : Zeldapedia entry
[ Personality ] : Upon first impression, if one didn't know any better, Ghirahim is gentlemanly and polite, adhering to the rules of etiquette expected of someone of noble station. But under the surface of his "honorable" initial persona is a volatile mix of an extremely short temper and a sadistic streak a mile wide. Ghirahim delights in bloodshed and violence--not surprising given his true nature as a demonic weapon. He takes out his anger at his failure to capture Zelda on Link constantly. He has no concept of personal space--or if he does, he just doesn't care, as he invades Link's constantly and without hesitation. He also taunts Link on his sword skills, calling him a novice for advertising how he's going to attack (and then displays just how pathetic Link is by blocking the boy's strikes with one hand and stealing Link's sword from him) and even backhands him for being a coward when Link showed too much hesitation.
Ghirahim is also extremely vain. He's flashy in his manner of dress and gestures, and tends to put far too much confidence in his own abilities, while severely underestimating his opponents. He even prefers to be acknowledged by his full title, even though he claims to not be picky. Ghirahim is picky about everything. His entire appearance is carefully calculated and presented to serve his own ends. It's unclear why Ghirahim's initial form is one of flesh when he has so much contempt for those who have it--he even calls his second form (where his arms are solid metal like they are in his true form) flawless and beautiful. It may be that this is for the same reason as his gentility facade--a mockery of human culture and social interaction.
Strangely, Ghirahim is brutally honest. He doesn't lie to Link about his plans or even hide the fact that he's trying to resurrect his master, Demise. He also freely admits his shortcomings--his short temper, as well as the fact that he feels no mercy towards his enemies (or allies, for that matter). His temper goes from zero to overboiling within minutes, as evidenced from meeting Link for the first time. He derives extreme pleasure from their fights, at one point even stopping to lick Link's blood from his sword. He even gives in gruesome detail the method he's invented to murder Link right before their last fight (which is exactly the method Link uses to win against Ghirahim. Oops.)
But in the end, Ghirahim is nothing like the carefully cultivated outer mask he displays throughout most of the game, and it becomes more and more obvious the more that Link interferes with his plans. He threatens Link with violence and death, and does everything he can to carry out those threats. He cares nothing for others, even gleefully sacrificing Zelda's soul to feed Demise. The suffering of other people is something Ghirahim delights in, and he will lord it over them and taunt them without mercy. Even Demise returning Ghirahim to his sword state didn't faze him--in fact, he seemed to be actually happy about it.
Overall Ghirahim is an unpredictable, malevolent, sadistic monster, incredibly vain and egotistic. He plays the part of a perfect gentleman, if quite flamboyant and with no concept of personal space. His anger is easily roused, and his method of venting includes extreme physical violence against the nearest individual, innocent or not. The only sense of loyalty he displays is to his master, Demise. Friendships and other bonds mean nothing to him...in fact, aside from resurrecting Demise and being reunited with his master, nothing else matters to Ghirahim.
[ Strengths/Weaknesses ] :excels at invading personal space All of Ghirahim's magic carries a diamond and/or weapon theme. The geometric shapes are evident while teleporting, shapeshifting into his true form (which can be controlled so that only parts of him are fully metallic, such as his arms), and summoning weapons and minions-- the bokoblins and moblins. Even his barriers have a geometric diamond pattern to them. His magic can bring inanimate objects to life or turn them into monsters, summon powerful tornadoes, and form balls of electricity in his hands to fend off attacks. Most of this magic and the summoning of weapons described below only requires a snap of his fingers to perform.
He can wield either one or two rapiers and summon smaller thrower knives to serve as projectiles--it's strongly hinted that as a sword himself, these weapons are an extension of his own body. He possesses strength and agility beyond a normal human being, which he uses with pseudo-gentlemanly restraint against any who oppose him. His true form, a purely metallic being, is even stronger. The trade-off is that this form is heavier and therefore slower, but having skin hard enough to withstand blows from the Master Sword more than makes up for it. The only weak point is the crystal embedded in his chest--although it's his own arrogance and vanity that's his biggest weakness of all.
His other true form is that of the Dark Master Sword--a parody of the goddess Hylia's sacred weapon. Ghirahim is a weapon of tremendous evil power, and will only take this form for someone he deems worthy. (which is only if you're Demise, really...)
[ Other Important Facts ] : Ghirahim is a troll. Also there's a reason why some refer to him as Ghiraham. Because he really does love hamming it up. :U
[ Sample ] : musebox post here!
[ Questions? Comments? Concerns? ] : none at this time!
[ Personal DW ] : themirr
[ Age ] : 26
[ Timezone ] : CST
[ Other Characters ] : none
[ Character's Name ] : Ghirahim
[ Character's Age ] :
[ Series ] : Legend of Zelda: Skyward Sword
[ Canon Point ] : post-game
[ History ] : Zeldapedia entry
[ Personality ] : Upon first impression, if one didn't know any better, Ghirahim is gentlemanly and polite, adhering to the rules of etiquette expected of someone of noble station. But under the surface of his "honorable" initial persona is a volatile mix of an extremely short temper and a sadistic streak a mile wide. Ghirahim delights in bloodshed and violence--not surprising given his true nature as a demonic weapon. He takes out his anger at his failure to capture Zelda on Link constantly. He has no concept of personal space--or if he does, he just doesn't care, as he invades Link's constantly and without hesitation. He also taunts Link on his sword skills, calling him a novice for advertising how he's going to attack (and then displays just how pathetic Link is by blocking the boy's strikes with one hand and stealing Link's sword from him) and even backhands him for being a coward when Link showed too much hesitation.
Ghirahim is also extremely vain. He's flashy in his manner of dress and gestures, and tends to put far too much confidence in his own abilities, while severely underestimating his opponents. He even prefers to be acknowledged by his full title, even though he claims to not be picky. Ghirahim is picky about everything. His entire appearance is carefully calculated and presented to serve his own ends. It's unclear why Ghirahim's initial form is one of flesh when he has so much contempt for those who have it--he even calls his second form (where his arms are solid metal like they are in his true form) flawless and beautiful. It may be that this is for the same reason as his gentility facade--a mockery of human culture and social interaction.
Strangely, Ghirahim is brutally honest. He doesn't lie to Link about his plans or even hide the fact that he's trying to resurrect his master, Demise. He also freely admits his shortcomings--his short temper, as well as the fact that he feels no mercy towards his enemies (or allies, for that matter). His temper goes from zero to overboiling within minutes, as evidenced from meeting Link for the first time. He derives extreme pleasure from their fights, at one point even stopping to lick Link's blood from his sword. He even gives in gruesome detail the method he's invented to murder Link right before their last fight (which is exactly the method Link uses to win against Ghirahim. Oops.)
But in the end, Ghirahim is nothing like the carefully cultivated outer mask he displays throughout most of the game, and it becomes more and more obvious the more that Link interferes with his plans. He threatens Link with violence and death, and does everything he can to carry out those threats. He cares nothing for others, even gleefully sacrificing Zelda's soul to feed Demise. The suffering of other people is something Ghirahim delights in, and he will lord it over them and taunt them without mercy. Even Demise returning Ghirahim to his sword state didn't faze him--in fact, he seemed to be actually happy about it.
Overall Ghirahim is an unpredictable, malevolent, sadistic monster, incredibly vain and egotistic. He plays the part of a perfect gentleman, if quite flamboyant and with no concept of personal space. His anger is easily roused, and his method of venting includes extreme physical violence against the nearest individual, innocent or not. The only sense of loyalty he displays is to his master, Demise. Friendships and other bonds mean nothing to him...in fact, aside from resurrecting Demise and being reunited with his master, nothing else matters to Ghirahim.
[ Strengths/Weaknesses ] :
He can wield either one or two rapiers and summon smaller thrower knives to serve as projectiles--it's strongly hinted that as a sword himself, these weapons are an extension of his own body. He possesses strength and agility beyond a normal human being, which he uses with pseudo-gentlemanly restraint against any who oppose him. His true form, a purely metallic being, is even stronger. The trade-off is that this form is heavier and therefore slower, but having skin hard enough to withstand blows from the Master Sword more than makes up for it. The only weak point is the crystal embedded in his chest--although it's his own arrogance and vanity that's his biggest weakness of all.
His other true form is that of the Dark Master Sword--a parody of the goddess Hylia's sacred weapon. Ghirahim is a weapon of tremendous evil power, and will only take this form for someone he deems worthy. (which is only if you're Demise, really...)
[ Other Important Facts ] : Ghirahim is a troll. Also there's a reason why some refer to him as Ghiraham. Because he really does love hamming it up. :U
[ Sample ] : musebox post here!
[ Questions? Comments? Concerns? ] : none at this time!
[ Player Name ] : Chesca
[ Personal DW ] :
cries
[ Age ] : 23
[ Timezone ] : GMT
[ Other Characters ] : None
[ Character's Name ] : Lenna Charlotte Tycoon
[ Character's Age ] : 19
[ Series ] : Final Fantasy V
[ Canon Point ] : Post-game, pre-epilogue.
[ History ] :
I have a responsibility to the world.
[ Personality ] :
Care and devotion turned water into the seeds of life.
Each of the warriors of light possesses the essence of one of the world’s elemental crystals - the essences of passion, devotion, courage and hope belong to the crystals of wind, water, fire and earth respectively. They were chosen to receive the essences because they fitted them best and the virtues that those essences represent are so strong within them that they are able to rebuild the world from nothing with only those virtues. Lenna possesses the essence of devotion. Her capacity for love is so great and her dedication to her people, her duties and her values so strong that she was able to return the element of water to the world. That capacity for love is one of her defining traits. Lenna cares. She cares recklessly and without discrimination. She cares knowing full well that doing so has hurt her more than anything in the past and that it will continue to do so in the future. She cherishes the lives and happiness of everyone around her and cannot stand to see others in distress.
She has a very strong sense of justice and fairness. She often does things simply because they are the right thing to do, and helps people because it’s wrong that the world has made them suffer. Though she’ll freely give without asking anything in return, she feels bound to repay anyone who helps her and is apologetic when she can’t, no matter how good her reasons. Early in the game she is rescued by Bartz and is unable to use anything but words to express her gratitude because she’s investigating a threat to the world and can’t afford to stop. She apologizes for her rudeness, and shows a great deal of regret that she can’t pay her debt. Despite the facts that he doesn’t expect anything from her and that were she in his place, wouldn’t have expected anything either she still feels that she owes him a great deal. She also doesn’t pass on burdens without an extremely good reason. Nothing is just ‘someone else’s problem’ and if she honestly can’t do something about an injustice, she’ll take it upon herself to seek out someone who can. Responsibility and her duties are what guide her, and she’ll never neglect them.
The idea of sacrifice is one she has been raised with. As a child, she was forced to allow her mother to die rather than taking the cure - a wind drake’s tongue - because killing the last wind drake would be an act of great cruelty, no matter what the intention. This lesson has stuck with her fast, and she will never harm an innocent no matter what the consequences of this inaction. As well as fuelling her strong values, the incident was an important lesson to her - she knows full well that she can’t help everyone, no matter how hard she tries. And she knows that there will always be times when sacrifices have to be made, and that as much as she wishes to she can’t always choose to be the one sacrificed. She knows that there are a lot of difficult choices in the world, and she doesn’t falter when faced with them because she’s learned that by following the ideals she’s been taught - justice, fairness, and kindness - she’ll always find an answer that she can choose without regrets. When she goes to protect the crystals, she’s faced with the fact that many people in her country will suffer as a result of her absence but chooses to protect the world instead because she has the power to do so and if she fails to act then far more people will suffer. Later, she has to make the same choice again - abandoning her kingdom potentially forever for a new world or leaving a friend to die and potentially allowing a great evil to escape and harm more people and once again her values guide her to the right answer. After her father’s death she learns to respect the sacrifices of others - her father and the warriors of dawn. She will mourn, but she won’t call anyone foolish for giving up their life or happiness for a greater cause, and she won’t squander anything that has taken a sacrifice to gain.
Despite learning some harsh lessons young and likely having the best formal education of the warriors of light (minus maybe Galuf, but he’s forgotten it all), she has lived a very sheltered life. As a result she’s incredibly naive. Her trusting nature gets her into a lot of trouble near the start of the game, when she has amazing ideas like ‘ask the pirates for a lift really really nicely because pirates really like politeness’. She develops past her naivety eventually, but her behaviour never changes. She just goes from trusting people because she doesn’t know not to to trusting people because she believes all people deserve her trust. She knows it’s possible someone might hurt her and she accepts that risk because she believes all people deserve a chance to do the right thing - she’d rather be hurt than decide that anyone is hopeless. Her trust is easy to gain and difficult to lose without being cruel. But being a conscious choice rather than just not knowing any better doesn’t make her trusting nature any less of a weakness when someone takes advantage of it. At one point she and the party are very easily tricked into fighting a creature that was protecting the crystal when her father asks her to, despite acknowledging earlier that he may well be being controlled by the enemy.
She does not doubt herself. She is willing to admit fault but will never wallow in it, accepting her mistakes and working to right any damage that has been caused by them and then moving on. Despite always being humble and respectful, she knows that she is strong and has achieved a great deal and it shines through in the way she speaks and carries herself. She doesn’t mind others forgetting this, but she’ll be quick to remind them that she is present, very capable and that everyone in her presence is under her protection if she believes they might hurt someone. She knows her strengths and her limits and is honest with herself and others about both. Usually.
Because sometimes she does really, really stupid things. Like telling others she is completely fine when she really (and quite obviously) isn’t. And eating poison. Not by mistake, but consciously deciding ‘this is poisonous and I should eat it anyway’. She has a bad habit of deciding that sacrificing herself is probably the ideal solution to problems and a worse habit of not listening to others when they tell her that no, it really isn’t.
She’s been raised as one would expect a princess to be - she’s unfailingly polite, very retrained in disposition, especially compared to her much more excitable teammates and, when she’s in Tycoon, a capable leader. She acts as the party’s ‘face’ fairly often, usually in situations where the ability to convince people to do something is valuable, such as speaking with the King of Walse. She’s very well educated, and is usually the one toprovide exposition explain concepts to her teammates. But her knowledge is all from books and she has some difficulty protecting herself in real-life situations sometimes. Out of all the characters in her canon she needs rescuing the most.
All of the warriors of light go through a great deal, but Lenna gets a particularly bad lot. In no particular order and just including the things that happen only to her rather than to the whole cast (...or we’d be here all day), she loses her father first to possession and then to death, is trapped in the void alone, is possessed, kills her own dragon while possessed, has her kingdom absorbed into the void and is threatened with being sold into slavery or held for ransom on two separate occasions. None of this manages to break her, and only her father’s death and her reunion with Hiryuu get much of an outburst out of her. She’s very emotionally hardy. She doesn’t believe admitting distress is weakness, but doesn’t allow it to keep her from doing what’s right. She’s a lot more positive early in the game than later on (though this may be more due to being compared to Krile later on), but remains cheerful and kind and helpful, even after everything she’s been put through, and it takes a lot to even make her conviction waver for a moment.
[ Strengths/Weaknesses ] :
✔ She can keep her composure (and her smile) through near anything. She’s a princess, before anything else, and she acts the part.
✔ She’s a Warrior of Light, chosen by the crystals. What this means in practical terms is that she has the ability to switch between and learn the skills of various ‘jobs’. These jobs all have their own unique abilities, allowing Lenna to be a very flexible fighter. It’s kind of complicated, so I’ll go over it in Important Facts. But it’s definitely a strength.
✔ She’s well-educated. On topics that she would be educated on in her medieval fantasy-type world, at least.
✔ She can fight in high heels and gdit I am counting that as a strength.
✘ She’s very naive!
✘ What is a sense of self preservation? She does not have one of those.
✘ And she is one of those ‘I AM OKAY. REALLY. HONEST’ types if sick or hurt.
[ Other Important Facts ] : Final Fantasy V’s job system allows her to switch between ‘jobs’ any time she’s outside of battle. Different jobs give her different abilities - for example as a white mage she can heal people and as a knight she can stab things. Technically she can use the abilities of jobs she has mastered as any job BUT THAT IS GETTING TOO COMPLEX so I’m just going to. Stick with the basic ‘be job, gain abilities’.
List of Final Fantasy V jobs! She’s from post-game, so she has access to all but the advance-exclusive ones (which are post-game content and so of dubious canon-ness.)
[ Sample ] :
I won't demand it - this is not Tycoon, I know, and I am no princess here - but it would be nice. (Dear_Mun Post)
[ Questions? Comments? Concerns? ] :
[ Personal DW ] :
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ Age ] : 23
[ Timezone ] : GMT
[ Other Characters ] : None
[ Character's Name ] : Lenna Charlotte Tycoon
[ Character's Age ] : 19
[ Series ] : Final Fantasy V
[ Canon Point ] : Post-game, pre-epilogue.
[ History ] :
I have a responsibility to the world.
[ Personality ] :
Care and devotion turned water into the seeds of life.
Each of the warriors of light possesses the essence of one of the world’s elemental crystals - the essences of passion, devotion, courage and hope belong to the crystals of wind, water, fire and earth respectively. They were chosen to receive the essences because they fitted them best and the virtues that those essences represent are so strong within them that they are able to rebuild the world from nothing with only those virtues. Lenna possesses the essence of devotion. Her capacity for love is so great and her dedication to her people, her duties and her values so strong that she was able to return the element of water to the world. That capacity for love is one of her defining traits. Lenna cares. She cares recklessly and without discrimination. She cares knowing full well that doing so has hurt her more than anything in the past and that it will continue to do so in the future. She cherishes the lives and happiness of everyone around her and cannot stand to see others in distress.
She has a very strong sense of justice and fairness. She often does things simply because they are the right thing to do, and helps people because it’s wrong that the world has made them suffer. Though she’ll freely give without asking anything in return, she feels bound to repay anyone who helps her and is apologetic when she can’t, no matter how good her reasons. Early in the game she is rescued by Bartz and is unable to use anything but words to express her gratitude because she’s investigating a threat to the world and can’t afford to stop. She apologizes for her rudeness, and shows a great deal of regret that she can’t pay her debt. Despite the facts that he doesn’t expect anything from her and that were she in his place, wouldn’t have expected anything either she still feels that she owes him a great deal. She also doesn’t pass on burdens without an extremely good reason. Nothing is just ‘someone else’s problem’ and if she honestly can’t do something about an injustice, she’ll take it upon herself to seek out someone who can. Responsibility and her duties are what guide her, and she’ll never neglect them.
The idea of sacrifice is one she has been raised with. As a child, she was forced to allow her mother to die rather than taking the cure - a wind drake’s tongue - because killing the last wind drake would be an act of great cruelty, no matter what the intention. This lesson has stuck with her fast, and she will never harm an innocent no matter what the consequences of this inaction. As well as fuelling her strong values, the incident was an important lesson to her - she knows full well that she can’t help everyone, no matter how hard she tries. And she knows that there will always be times when sacrifices have to be made, and that as much as she wishes to she can’t always choose to be the one sacrificed. She knows that there are a lot of difficult choices in the world, and she doesn’t falter when faced with them because she’s learned that by following the ideals she’s been taught - justice, fairness, and kindness - she’ll always find an answer that she can choose without regrets. When she goes to protect the crystals, she’s faced with the fact that many people in her country will suffer as a result of her absence but chooses to protect the world instead because she has the power to do so and if she fails to act then far more people will suffer. Later, she has to make the same choice again - abandoning her kingdom potentially forever for a new world or leaving a friend to die and potentially allowing a great evil to escape and harm more people and once again her values guide her to the right answer. After her father’s death she learns to respect the sacrifices of others - her father and the warriors of dawn. She will mourn, but she won’t call anyone foolish for giving up their life or happiness for a greater cause, and she won’t squander anything that has taken a sacrifice to gain.
Despite learning some harsh lessons young and likely having the best formal education of the warriors of light (minus maybe Galuf, but he’s forgotten it all), she has lived a very sheltered life. As a result she’s incredibly naive. Her trusting nature gets her into a lot of trouble near the start of the game, when she has amazing ideas like ‘ask the pirates for a lift really really nicely because pirates really like politeness’. She develops past her naivety eventually, but her behaviour never changes. She just goes from trusting people because she doesn’t know not to to trusting people because she believes all people deserve her trust. She knows it’s possible someone might hurt her and she accepts that risk because she believes all people deserve a chance to do the right thing - she’d rather be hurt than decide that anyone is hopeless. Her trust is easy to gain and difficult to lose without being cruel. But being a conscious choice rather than just not knowing any better doesn’t make her trusting nature any less of a weakness when someone takes advantage of it. At one point she and the party are very easily tricked into fighting a creature that was protecting the crystal when her father asks her to, despite acknowledging earlier that he may well be being controlled by the enemy.
She does not doubt herself. She is willing to admit fault but will never wallow in it, accepting her mistakes and working to right any damage that has been caused by them and then moving on. Despite always being humble and respectful, she knows that she is strong and has achieved a great deal and it shines through in the way she speaks and carries herself. She doesn’t mind others forgetting this, but she’ll be quick to remind them that she is present, very capable and that everyone in her presence is under her protection if she believes they might hurt someone. She knows her strengths and her limits and is honest with herself and others about both. Usually.
Because sometimes she does really, really stupid things. Like telling others she is completely fine when she really (and quite obviously) isn’t. And eating poison. Not by mistake, but consciously deciding ‘this is poisonous and I should eat it anyway’. She has a bad habit of deciding that sacrificing herself is probably the ideal solution to problems and a worse habit of not listening to others when they tell her that no, it really isn’t.
She’s been raised as one would expect a princess to be - she’s unfailingly polite, very retrained in disposition, especially compared to her much more excitable teammates and, when she’s in Tycoon, a capable leader. She acts as the party’s ‘face’ fairly often, usually in situations where the ability to convince people to do something is valuable, such as speaking with the King of Walse. She’s very well educated, and is usually the one to
All of the warriors of light go through a great deal, but Lenna gets a particularly bad lot. In no particular order and just including the things that happen only to her rather than to the whole cast (...or we’d be here all day), she loses her father first to possession and then to death, is trapped in the void alone, is possessed, kills her own dragon while possessed, has her kingdom absorbed into the void and is threatened with being sold into slavery or held for ransom on two separate occasions. None of this manages to break her, and only her father’s death and her reunion with Hiryuu get much of an outburst out of her. She’s very emotionally hardy. She doesn’t believe admitting distress is weakness, but doesn’t allow it to keep her from doing what’s right. She’s a lot more positive early in the game than later on (though this may be more due to being compared to Krile later on), but remains cheerful and kind and helpful, even after everything she’s been put through, and it takes a lot to even make her conviction waver for a moment.
[ Strengths/Weaknesses ] :
✔ She can keep her composure (and her smile) through near anything. She’s a princess, before anything else, and she acts the part.
✔ She’s a Warrior of Light, chosen by the crystals. What this means in practical terms is that she has the ability to switch between and learn the skills of various ‘jobs’. These jobs all have their own unique abilities, allowing Lenna to be a very flexible fighter. It’s kind of complicated, so I’ll go over it in Important Facts. But it’s definitely a strength.
✔ She’s well-educated. On topics that she would be educated on in her medieval fantasy-type world, at least.
✔ She can fight in high heels and gdit I am counting that as a strength.
✘ She’s very naive!
✘ What is a sense of self preservation? She does not have one of those.
✘ And she is one of those ‘I AM OKAY. REALLY. HONEST’ types if sick or hurt.
[ Other Important Facts ] : Final Fantasy V’s job system allows her to switch between ‘jobs’ any time she’s outside of battle. Different jobs give her different abilities - for example as a white mage she can heal people and as a knight she can stab things. Technically she can use the abilities of jobs she has mastered as any job BUT THAT IS GETTING TOO COMPLEX so I’m just going to. Stick with the basic ‘be job, gain abilities’.
List of Final Fantasy V jobs! She’s from post-game, so she has access to all but the advance-exclusive ones (which are post-game content and so of dubious canon-ness.)
[ Sample ] :
I won't demand it - this is not Tycoon, I know, and I am no princess here - but it would be nice. (Dear_Mun Post)
[ Questions? Comments? Concerns? ] :
The Embryon's color... It stands for victory. Remember that.
Edited (oops she has a name) 2012-07-22 04:19 (UTC)
[ Player Name ] : Linden
[ Personal DW ] : N/A
[ Age ] : 26
[ Timezone ] : UK GMT
[ Other Characters ] : N/A
[ Character's Name ] : Kunzite
[ Character's Age ] : 25
[ Series ] : Sailor Moon
[ Canon Point ] :During Queen Beryl's reign and the revival of Queen Metelia.
[ History ] : Kunzite is very confident and sure of himself at first in the anime, when he aided or comforted Zoisite. After Zoisite's death Kunzite became very driven and a little obsessed with discovering Sailor Moon's identity rather than taking the Silver Crystal.
During the anime, he has a relationship with fellow shitennou Zoisite. He is often seen calming the younger man during tense situations. The two are never far apart from one another even during missions.
When he finally met his death Sailor Moon attempted to useMoon Healing Escalation upon him, but he refused to call out "Refresh!" and dishonor the Dark Kingdom, and instead tried to stab Sailor Moon with sharp projectiles. Sailor Moon simply hit them back at him, impaling him, and he subsequently died, calling out to Zoisite to meet him on the other side.
[ Personality ] : Most described Kunzite as "the greatest and best" of the Shitennou, that he "has the air of an Arabian king" and that he is "silent and calm" but "frightening when angry.
He is in a relationship with Zoisite where with scenes of them together, you get to see a softer side to the man. He tends to be calming and reassuring around Zoisite while towards others he appears icy and cold. Sometimes emotionless. He tends to work either on his own or with Zoisite to complete missions for Queen Beryl. Most people think him a heartless man because of his exterior but inside he is complex and intelligent. He has a sensitive side because you see that coming out when he is with Zoisite.
When faced against the Sailor senshi, he puts up a front which shows his cold, icy side. Professional or not, most underestimate Kunzite's deeper softer emotion inside.
[ Strengths/Weaknesses ]
He is a good leader, confident, strong, powerful with dark energy. Being able to work on his own he can achieve tasks set out by his superiors. He is arrogant, cocky, self assured of himself at times, under estimates Sailor Moon and her friends. Sometimes his love for Zoisite can make him a little unsure of persuing his missions at times. He is always in conflict with Queen Beryl secretly over what she did to the other shitennou. This can cloud his judgment at times.
Kunzite has the ability to create dark energy swords and dark energy shields. As a reference to being a Shitennou. He can also teleport from any given place.
Sample:
Kunzite wasn't in the best of moods when he met Sailor Mercury. As always she tried to best him by wanting a fight. Using her water abilities to their best use, Kunzite declined. He had other, better uses for his time than to engage Mercury. He still had to gain the crystals for Queen Beryl. Something all of the shitennou had to do. Unless they wanted a painful death or an existence not worth thinking about.
Using her beauty in front of him, he flirted openly. He took it onboard but didn't press the matter any further. How she could stand being with those Sailor brats was beyond him. She was one though, wasn't she? She acted as if she was far superior to them. More intelligent. Well, she was but being left out? That was something that Kunzite could see in her face and hear in her voice.
It seems the happy band of senshi scouts weren't so happy after all. He smirked. Finding the whole situation rather amusing. He liked being amused. Then Zoisite appeared. As he often did when Kunzite was around. Not much was discussed concerning their mission to gain the crystals. They exchanged some kisses and caresses as they often did. It was hard to get alone time when Beryl was constantly looking down her nose at them. Kunzite enjoyed being with Zoisite. It was a rest from doing the hard job of trying to defeat the senshi and avoid Beryl's wrath.
"For the want of the Queen. One may never rest."
[ Personal DW ] : N/A
[ Age ] : 26
[ Timezone ] : UK GMT
[ Other Characters ] : N/A
[ Character's Name ] : Kunzite
[ Character's Age ] : 25
[ Series ] : Sailor Moon
[ Canon Point ] :During Queen Beryl's reign and the revival of Queen Metelia.
[ History ] : Kunzite is very confident and sure of himself at first in the anime, when he aided or comforted Zoisite. After Zoisite's death Kunzite became very driven and a little obsessed with discovering Sailor Moon's identity rather than taking the Silver Crystal.
During the anime, he has a relationship with fellow shitennou Zoisite. He is often seen calming the younger man during tense situations. The two are never far apart from one another even during missions.
When he finally met his death Sailor Moon attempted to useMoon Healing Escalation upon him, but he refused to call out "Refresh!" and dishonor the Dark Kingdom, and instead tried to stab Sailor Moon with sharp projectiles. Sailor Moon simply hit them back at him, impaling him, and he subsequently died, calling out to Zoisite to meet him on the other side.
[ Personality ] : Most described Kunzite as "the greatest and best" of the Shitennou, that he "has the air of an Arabian king" and that he is "silent and calm" but "frightening when angry.
He is in a relationship with Zoisite where with scenes of them together, you get to see a softer side to the man. He tends to be calming and reassuring around Zoisite while towards others he appears icy and cold. Sometimes emotionless. He tends to work either on his own or with Zoisite to complete missions for Queen Beryl. Most people think him a heartless man because of his exterior but inside he is complex and intelligent. He has a sensitive side because you see that coming out when he is with Zoisite.
When faced against the Sailor senshi, he puts up a front which shows his cold, icy side. Professional or not, most underestimate Kunzite's deeper softer emotion inside.
[ Strengths/Weaknesses ]
He is a good leader, confident, strong, powerful with dark energy. Being able to work on his own he can achieve tasks set out by his superiors. He is arrogant, cocky, self assured of himself at times, under estimates Sailor Moon and her friends. Sometimes his love for Zoisite can make him a little unsure of persuing his missions at times. He is always in conflict with Queen Beryl secretly over what she did to the other shitennou. This can cloud his judgment at times.
Kunzite has the ability to create dark energy swords and dark energy shields. As a reference to being a Shitennou. He can also teleport from any given place.
Sample:
Kunzite wasn't in the best of moods when he met Sailor Mercury. As always she tried to best him by wanting a fight. Using her water abilities to their best use, Kunzite declined. He had other, better uses for his time than to engage Mercury. He still had to gain the crystals for Queen Beryl. Something all of the shitennou had to do. Unless they wanted a painful death or an existence not worth thinking about.
Using her beauty in front of him, he flirted openly. He took it onboard but didn't press the matter any further. How she could stand being with those Sailor brats was beyond him. She was one though, wasn't she? She acted as if she was far superior to them. More intelligent. Well, she was but being left out? That was something that Kunzite could see in her face and hear in her voice.
It seems the happy band of senshi scouts weren't so happy after all. He smirked. Finding the whole situation rather amusing. He liked being amused. Then Zoisite appeared. As he often did when Kunzite was around. Not much was discussed concerning their mission to gain the crystals. They exchanged some kisses and caresses as they often did. It was hard to get alone time when Beryl was constantly looking down her nose at them. Kunzite enjoyed being with Zoisite. It was a rest from doing the hard job of trying to defeat the senshi and avoid Beryl's wrath.
"For the want of the Queen. One may never rest."
[ Player Name ] : Seph
[ Personal DW ] : N/A
[ Age ] : 26
[ Timezone ] : UK GMT
[ Other Characters ] : N/A
[ Character's Name ] : Wallace
[ Character's Age ] : Around 25
[ Series ] : Pokemon
[ Canon Point ] : During Emerald while Team Magma and Aqua are working on their bad stuff. Wallace is Champion and has taken over from Steven.
[ History ] : Wallace (Japanese: ミクリ Mikuri) is a Master Water-type Trainer. He was once the Gym Leader of Sootopolis City's Gym, known officially as the Sootopolis Gym, in Pokémon Ruby and Sapphire, wielding the Rain Badge. He was promoted to Champion of the Elite Four in Emerald. He is apparently close to Steven Stone, and assists him in the Cave of Origin quest in Ruby/Sapphire. He was taught by Juan, who takes his place as Gym Leader in Emerald.
In Ruby and Sapphire, he runs Sootopolis City Gym where he gives out the Rain Badge as well as TM03 (Water Pulse). By the time of Emerald, Steven has left his post as Champion and Wallace challenges the league, becoming Champion himself, while his mentor, Juan, becomes Gym Leader. His Pokémon as Champion are also Water-type Pokémon.
[ Personality ] : Wallace is an outgoing individual. He is flamboyant and openly extrovert. He can be quite shy to certain subjects or have mood changes at the lightest of things. He enjoys being with others especially his Pokemon and new friends he may meet. He tends to talk poetically as this is how he is. An artist by nature he revels in nature and the flow of words connected with Pokemon battles or contests. Being the Champion, he can often boast about his ability or give others guidance on improving themselves. He doesn't act well to being told what to do. He loves the sea and anything related to it as water is his natural love. He has a deep friendship with ex-Champion, Steven Stone. Total opposites of one another, he found solace in having a friend like him.
He dresses in rather outward clothes, which give off his extrovert nature. Usually blues, deep purples and whites. All the colours of the ocean and it's plants. He is a very nature-loving man. He can't stand bullying or people abusing Pokemon. Team Magma and Aqua, he despises and wants to try and stop them along with everyone else.
[ Strengths/Weaknesses ] : He is apt at using water and grass type Pokemon. He is good at contest as he has the knack for artistic flair and likes to show off during such events. Flamboyancy is second nature to him. It can be useful but over confidence can bring him down sometimes. He has a strong partnership with his Milotec as it often works closely with him during battles or contests. Milotec puts up with anything Wallace goes with but if the man is wrong on a choice, his Pokemon would make it known. Sometimes, Milotec has to get him out of tricky situations if any arise.
[ Other Important Facts ] : He's the Champion of the Hoenn region and also judge at the Wallace Cup. The prize is the Aqua Ribbon, which he gives to whomever wins.
[ Sample ] :
- Suddenly, by the force of Vatheon, an over zealous npc, or even your character's friends playing a joke, your character suddenly finds themselves wearing clothes they otherwise would never wear. What do?
Wallace looked down at his clothes and gasped. He was wearing red? A red jumper which was knitted and fraying at the edges. His pants were made of knitted wool also. Who was this playing a game on him? He frowned and felt a deep blush come to his cheeks. Whoever did this would find out how angry he could get, when he wanted.
He turned to Milotec, who was watching close to him. Was that a smile on it's lips? He dismissed it and began walking to the nearest Poke Mart. Perhaps they'd have some new clothes he could fit into while he looked for his original clothes. He didn't even want to go looking for his old clothes in these....things. He sighed. The shame. "Milotec, you'd better not be laughing at me." He shot his Pokemon a warning glance. His azure eyes lit up with annoyance and embarrassment. He passed through some heavily dense woodland and hoped no one would comment on his clothes. How far was the next Poke Mart? He pulled out his Poke nav and frowned.
The next city was Slateport. Ah, he loved Slateport. The sea and the docks he loved to sit and watch the waves lap at the shore. Bad clothes or not, he was happy about returning there. Devon corp was where Steven's dad worked. He owned the company and Wallace and Steven were very good friends. "Ah, Slateport, Milotec. The wind and sea dance like a couple doing a dance. I love the sound of the sea." He mused as Slateport approached.
Wallace picked little bits of wool from his jumper as he stepped into Slateport city. Hiding his vision from anyone he dashed into the Pokemart as quickly as possible. He ordered a blue sweater with some Wingull on it and some turquoise pants. Perfect. Paying and taking his goods, he changed quickly in the changing room and headed back outside. Milotec was waiting for him with it's usual calm expression. Wallace sighed. "Thank goodness for modern convenience I say!"
[ Personal DW ] : N/A
[ Age ] : 26
[ Timezone ] : UK GMT
[ Other Characters ] : N/A
[ Character's Name ] : Wallace
[ Character's Age ] : Around 25
[ Series ] : Pokemon
[ Canon Point ] : During Emerald while Team Magma and Aqua are working on their bad stuff. Wallace is Champion and has taken over from Steven.
[ History ] : Wallace (Japanese: ミクリ Mikuri) is a Master Water-type Trainer. He was once the Gym Leader of Sootopolis City's Gym, known officially as the Sootopolis Gym, in Pokémon Ruby and Sapphire, wielding the Rain Badge. He was promoted to Champion of the Elite Four in Emerald. He is apparently close to Steven Stone, and assists him in the Cave of Origin quest in Ruby/Sapphire. He was taught by Juan, who takes his place as Gym Leader in Emerald.
In Ruby and Sapphire, he runs Sootopolis City Gym where he gives out the Rain Badge as well as TM03 (Water Pulse). By the time of Emerald, Steven has left his post as Champion and Wallace challenges the league, becoming Champion himself, while his mentor, Juan, becomes Gym Leader. His Pokémon as Champion are also Water-type Pokémon.
[ Personality ] : Wallace is an outgoing individual. He is flamboyant and openly extrovert. He can be quite shy to certain subjects or have mood changes at the lightest of things. He enjoys being with others especially his Pokemon and new friends he may meet. He tends to talk poetically as this is how he is. An artist by nature he revels in nature and the flow of words connected with Pokemon battles or contests. Being the Champion, he can often boast about his ability or give others guidance on improving themselves. He doesn't act well to being told what to do. He loves the sea and anything related to it as water is his natural love. He has a deep friendship with ex-Champion, Steven Stone. Total opposites of one another, he found solace in having a friend like him.
He dresses in rather outward clothes, which give off his extrovert nature. Usually blues, deep purples and whites. All the colours of the ocean and it's plants. He is a very nature-loving man. He can't stand bullying or people abusing Pokemon. Team Magma and Aqua, he despises and wants to try and stop them along with everyone else.
[ Strengths/Weaknesses ] : He is apt at using water and grass type Pokemon. He is good at contest as he has the knack for artistic flair and likes to show off during such events. Flamboyancy is second nature to him. It can be useful but over confidence can bring him down sometimes. He has a strong partnership with his Milotec as it often works closely with him during battles or contests. Milotec puts up with anything Wallace goes with but if the man is wrong on a choice, his Pokemon would make it known. Sometimes, Milotec has to get him out of tricky situations if any arise.
[ Other Important Facts ] : He's the Champion of the Hoenn region and also judge at the Wallace Cup. The prize is the Aqua Ribbon, which he gives to whomever wins.
[ Sample ] :
- Suddenly, by the force of Vatheon, an over zealous npc, or even your character's friends playing a joke, your character suddenly finds themselves wearing clothes they otherwise would never wear. What do?
Wallace looked down at his clothes and gasped. He was wearing red? A red jumper which was knitted and fraying at the edges. His pants were made of knitted wool also. Who was this playing a game on him? He frowned and felt a deep blush come to his cheeks. Whoever did this would find out how angry he could get, when he wanted.
He turned to Milotec, who was watching close to him. Was that a smile on it's lips? He dismissed it and began walking to the nearest Poke Mart. Perhaps they'd have some new clothes he could fit into while he looked for his original clothes. He didn't even want to go looking for his old clothes in these....things. He sighed. The shame. "Milotec, you'd better not be laughing at me." He shot his Pokemon a warning glance. His azure eyes lit up with annoyance and embarrassment. He passed through some heavily dense woodland and hoped no one would comment on his clothes. How far was the next Poke Mart? He pulled out his Poke nav and frowned.
The next city was Slateport. Ah, he loved Slateport. The sea and the docks he loved to sit and watch the waves lap at the shore. Bad clothes or not, he was happy about returning there. Devon corp was where Steven's dad worked. He owned the company and Wallace and Steven were very good friends. "Ah, Slateport, Milotec. The wind and sea dance like a couple doing a dance. I love the sound of the sea." He mused as Slateport approached.
Wallace picked little bits of wool from his jumper as he stepped into Slateport city. Hiding his vision from anyone he dashed into the Pokemart as quickly as possible. He ordered a blue sweater with some Wingull on it and some turquoise pants. Perfect. Paying and taking his goods, he changed quickly in the changing room and headed back outside. Milotec was waiting for him with it's usual calm expression. Wallace sighed. "Thank goodness for modern convenience I say!"
Re: Ok- I've given his personality a bit more of a boost.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ Player Name ] : Silk
[ Personal DW ] :
silkweaver
[ Age ] : 19
[ Timezone ] : EST
[ Other Characters ] : Gale (
donotcomprehend) | Digital Devil Saga
[ Character's Name ] : Dirk Strider
[ Character's Age ] : 15 (?)
[ Series ] : Homestuck
[ Canon Point ] : Dirk: Unite
[ History ] : Your name is Dirk Strider. Holy shit do you love puppets.
[ Personality ] :
During a conversation with Jane, Dirk told her; “If it puts your mind at ease, I'll be the one pulling the strings here.” It’s a perfect description from the mouth of the Prince of Heart himself. Dirk is in all things a plotter and a schemer. He has plans upon plans for whatever challenges he and his friends may come across, and even when things go wrong, he’s the one who takes charge. He had the foresight to pretend he was still asleep on Derse in order to get more information, and he was prepared to take over as Jane’s server player at the drop of a hat when things started to go wrong in their session. He’s not omniscient, so there are things he doesn’t plan for or expect, such as Jake and Jane appearing on Derse, but after he gets over his surprise, he gets to work, and manages to not only revive all of his friends, but gather them in one place with a very complicated plan that required very fast thinking, good timing, and a willingness to first kill himself, then to trust Jake to revive him.
There’s no question that Dirk cares about his friends. His over-the-top gifts to Jane and Jake should prove it, if nothing else, considering how much time and effort he put into creating robots for them. He gives steadfast advice to all of them (talking to Roxy about their playing SBURG, and telling Jake and Jane that they need to be more like one another). Sometimes, though, the way he shows that he cares can be convoluted. The closer he is to a person, the more dedicated he is to making them stronger, and he will act in an infuriating manner while doing so. His interactions with Jake, for example: He gives Jake a robot that constantly beats him up in fights, he forces Jake to talk to the auto-responder instead of Dirk himself. He's doing all of this to make Jake a better fighter, and less gullible, but he's still being rather infuriating through the process of it.
He doesn’t just apply this idea of constant improvement to himself, though. It’s true that Dirk presents a rather inflated opinion of himself as being the bastion of cool, but at least some of that is earned, and there’s some sort of humility under there. He constantly builds robots and fights to the death against them, for example, doing the same sort of thing he’s subjected Jake to. As for his rapping, he made two rap-bots to fight against. Squarewave is a robot he can always beat, but he made Sawtooth to be insanely better than him, and he’s never managed to beat him.
His constant efforts at improvement have certainly paid off. He was able to face down Imperial drones, though he only survived because of Sawtooth's help. His curiosity has left him with a comprehensive knowledge of history- he is basically able to tell Jake exactly how the Condesce took over Earth, and there are quite a few sections that he could apparently go into more detail about. He learned how to build robots, how to draw, taught himself language and how to read, all on his own. There was no one to push him to do anything, so he did it all himself.
The thing about Dirk is, he’s extremely aloof. His habit of layering his words with ironic meaning doesn’t help- even when he’s saying something sincerely, everyone around him has to look for hidden meanings in what he says, because there's always something. Some of that is part of the way he grew up, since he’s lived alone his entire life. The only contact he’s had with real people, until the game started, was to talk to three other kids through the internet. The rest of it is just his personality. Of all of the human kids in Homestuck, he shows the least amount of expression. Half the time, the canon art of him doesn't even have a mouth or eyebrows drawn in, that's how blank his face is. He feels the need to be on top of everything (I will not apologize for the phrasing) and show that he knows what he’s doing. Talking about his feelings doesn’t exactly help with that. The closest he comes to admitting to a problem is discussing uncertainty over affairs on Derse with UranianUmbra. Some of this aloofness comes through in his love of math- he’s likely to fall back to algorithms and formulas, though not as frequently as his auto-responder does. The only robot with a complete and mostly human personality he makes is actually the auto-responder, who is literally a copy of himself.
Even despite his aloofness, Dirk is... well, the best way to say it is ‘pretty damn weird.’ He’s got an obsession with puppets and smuppets and a habit of describing them in extreme detail that weirds out everyone he talks to. He likes horses and has pictures of “swole bunny men” on his computer. He likes hats even though he doesn’t/can’t wear them. He takes things too far, whether they’re jokes about teaching Jane irony, or making his part of a set of heirloom rabbits. He raps. He idolizes his ancestor for standing up to the Condesce through his films and for fighting her. Of course, most of this only makes him fit in with his friends even more, since they're just as weird as he is, but they're still silly little quirks that make Dirk who he is.
[ Strengths/Weaknesses ] :
Strengths: The most basic strength Dirk has is that he's prepared to Get Shit Done at any given time, whether that requires strategy or fighting. In general, he's a pretty smart and competent guy. He's the king of keeping a straight face in almost all situations. He is essentially a modern day renaissance man.
Weaknesses: Because of where he's spent his life, Dirk has no practical experience in dealing with people face to face. Everything he's learned has come through media of some sort. On top of that, no matter how good he might think he is, he can't really multitask that well. His habit of pushing people to their limits, along with his aloof attitude, can also make him pretty hard to get along with.
[ Other Important Facts ] :
Dirk's sunglasses contain a program that's basically a version of his thirteen-year-old self transplanted into a program, and set loose on the world. It's the Auto-Responder, more recently known as Lil Hal, and Dirk thinks of it as basically a person very similar to himself, though no longer actually him.
[ Sample ] : A link!
[ Questions? Comments? Concerns? ] : Basically- What do about the AR? With no internet to connect it to, would it be stuck in his sunglasses, or would it be able to be transferred to his SFC? Would it be able to contact other people in the bubble? Should it just be left as his IC voicemail answering machine?
[ Personal DW ] :
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ Age ] : 19
[ Timezone ] : EST
[ Other Characters ] : Gale (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[ Character's Name ] : Dirk Strider
[ Character's Age ] : 15 (?)
[ Series ] : Homestuck
[ Canon Point ] : Dirk: Unite
[ History ] : Your name is Dirk Strider. Holy shit do you love puppets.
[ Personality ] :
During a conversation with Jane, Dirk told her; “If it puts your mind at ease, I'll be the one pulling the strings here.” It’s a perfect description from the mouth of the Prince of Heart himself. Dirk is in all things a plotter and a schemer. He has plans upon plans for whatever challenges he and his friends may come across, and even when things go wrong, he’s the one who takes charge. He had the foresight to pretend he was still asleep on Derse in order to get more information, and he was prepared to take over as Jane’s server player at the drop of a hat when things started to go wrong in their session. He’s not omniscient, so there are things he doesn’t plan for or expect, such as Jake and Jane appearing on Derse, but after he gets over his surprise, he gets to work, and manages to not only revive all of his friends, but gather them in one place with a very complicated plan that required very fast thinking, good timing, and a willingness to first kill himself, then to trust Jake to revive him.
There’s no question that Dirk cares about his friends. His over-the-top gifts to Jane and Jake should prove it, if nothing else, considering how much time and effort he put into creating robots for them. He gives steadfast advice to all of them (talking to Roxy about their playing SBURG, and telling Jake and Jane that they need to be more like one another). Sometimes, though, the way he shows that he cares can be convoluted. The closer he is to a person, the more dedicated he is to making them stronger, and he will act in an infuriating manner while doing so. His interactions with Jake, for example: He gives Jake a robot that constantly beats him up in fights, he forces Jake to talk to the auto-responder instead of Dirk himself. He's doing all of this to make Jake a better fighter, and less gullible, but he's still being rather infuriating through the process of it.
He doesn’t just apply this idea of constant improvement to himself, though. It’s true that Dirk presents a rather inflated opinion of himself as being the bastion of cool, but at least some of that is earned, and there’s some sort of humility under there. He constantly builds robots and fights to the death against them, for example, doing the same sort of thing he’s subjected Jake to. As for his rapping, he made two rap-bots to fight against. Squarewave is a robot he can always beat, but he made Sawtooth to be insanely better than him, and he’s never managed to beat him.
His constant efforts at improvement have certainly paid off. He was able to face down Imperial drones, though he only survived because of Sawtooth's help. His curiosity has left him with a comprehensive knowledge of history- he is basically able to tell Jake exactly how the Condesce took over Earth, and there are quite a few sections that he could apparently go into more detail about. He learned how to build robots, how to draw, taught himself language and how to read, all on his own. There was no one to push him to do anything, so he did it all himself.
The thing about Dirk is, he’s extremely aloof. His habit of layering his words with ironic meaning doesn’t help- even when he’s saying something sincerely, everyone around him has to look for hidden meanings in what he says, because there's always something. Some of that is part of the way he grew up, since he’s lived alone his entire life. The only contact he’s had with real people, until the game started, was to talk to three other kids through the internet. The rest of it is just his personality. Of all of the human kids in Homestuck, he shows the least amount of expression. Half the time, the canon art of him doesn't even have a mouth or eyebrows drawn in, that's how blank his face is. He feels the need to be on top of everything (I will not apologize for the phrasing) and show that he knows what he’s doing. Talking about his feelings doesn’t exactly help with that. The closest he comes to admitting to a problem is discussing uncertainty over affairs on Derse with UranianUmbra. Some of this aloofness comes through in his love of math- he’s likely to fall back to algorithms and formulas, though not as frequently as his auto-responder does. The only robot with a complete and mostly human personality he makes is actually the auto-responder, who is literally a copy of himself.
Even despite his aloofness, Dirk is... well, the best way to say it is ‘pretty damn weird.’ He’s got an obsession with puppets and smuppets and a habit of describing them in extreme detail that weirds out everyone he talks to. He likes horses and has pictures of “swole bunny men” on his computer. He likes hats even though he doesn’t/can’t wear them. He takes things too far, whether they’re jokes about teaching Jane irony, or making his part of a set of heirloom rabbits. He raps. He idolizes his ancestor for standing up to the Condesce through his films and for fighting her. Of course, most of this only makes him fit in with his friends even more, since they're just as weird as he is, but they're still silly little quirks that make Dirk who he is.
[ Strengths/Weaknesses ] :
Strengths: The most basic strength Dirk has is that he's prepared to Get Shit Done at any given time, whether that requires strategy or fighting. In general, he's a pretty smart and competent guy. He's the king of keeping a straight face in almost all situations. He is essentially a modern day renaissance man.
Weaknesses: Because of where he's spent his life, Dirk has no practical experience in dealing with people face to face. Everything he's learned has come through media of some sort. On top of that, no matter how good he might think he is, he can't really multitask that well. His habit of pushing people to their limits, along with his aloof attitude, can also make him pretty hard to get along with.
[ Other Important Facts ] :
Dirk's sunglasses contain a program that's basically a version of his thirteen-year-old self transplanted into a program, and set loose on the world. It's the Auto-Responder, more recently known as Lil Hal, and Dirk thinks of it as basically a person very similar to himself, though no longer actually him.
[ Sample ] : A link!
[ Questions? Comments? Concerns? ] : Basically- What do about the AR? With no internet to connect it to, would it be stuck in his sunglasses, or would it be able to be transferred to his SFC? Would it be able to contact other people in the bubble? Should it just be left as his IC voicemail answering machine?
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